Enderal:Throatstone Processing Plant

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Throatstone Processing Plant
Throatstone Processing Plant
Dark Valley

Full-Grown Rat, Marauder, Wild Mage, Vagrant,Leader Baldor


Throatstone Manufactory

Ore Veins
Incomplete Icon

This article or section is incomplete.

Throatstone Processing Plant is a huge two-levelled mine, long-abandoned by any decent miner and therefore left in the hands of belligerent and ever-aggressive bandits, almost the sole dwellers of the place. Inside the plant, there is still some unused equipment, including wagon carts, pieces of wood, railtracks and the like. Be wary with each step you take as the tricky bandits had set some traps waiting for anyone trespassing on their self-proclaimed territory. Brace yourself for some challenging fights since the bandits here will usually attack in groups. Luckily, inside the mine there is a possibility of taking advantage of either beds or hays stacks, which are usually located inside the bandits' rooms.

The mine is also a crucial location for the completion of one of the side quests,A Touching Effigy. The Rys painting is on the second level, inside one of the stylish and neat bandits' rooms.

Items Found

Processing Plant (level 1)

  • Blueprint: Starling Gauntlets
  • Spell Tome: Winter Skin (Rank I)
  • Assassin Shoes
  • Spare Parts
  • Mana Potion (Cheap)

Mine (level 2)

  • Riverville's Mead
  • Big Chunk of Cheese
  • Assassin Hood
  • Mana Potion (Quality)
  • Starling Dagger
  • 3x Powder Barrel
  • 2x Health Potion (Quality)
  • Endralean Penny Coins
  • Books (a bookshelf)
  • Adept Book Handicraft
  • Ruby
  • Nails
  • Keeper Bow of Arcane Wrath
  • Jewellery Box
  • Gallant Wild Mage Robe
  • Vynroot
  • Chest
  • Laundress Mushroom
  • Spell Tome: Water Breathing (Rank II)
  • Rys (painting, quest item)

Boss Loot

  • 13x Endralean Penny Coins
  • Gauntlets of Righteous Path
  • Health Potion (Standard)
  • Rune Boots
  • Rune Cuirass
  • Rune Mace
  • 2x Rune Shield
  • Silver Steel Battleaxe



  • In one of the rooms, one Marauder seems to be thoroughly overcome with sleep, making it impossible to use the nearby beds. Although seemingly unconscious, the bandit will be in combat mode. As such, killing the sleeping one is necessary in order to use the beds.