Time is the inexorable sequence of events that drives the world. In Enderal, time is kept using systems similar to real world methods, often using simple terminology changes that don't alter the underlying system itself. Time in the game world passes at ten times the rate of the time in the real world. The initial date for when a new game is begun is 17 of the First Harvest, 8234 a. St., 10:18 PM.
For a chronological timeline of the events of the world, see Timeline.
Time within a single day uses the same familiar system of hours and minutes. A single day has 24 hours, each hour has 60 minutes, and each minute has 60 seconds. Enderal uses a 12-hour clock, representing the time before midday as AM and the time after it as PM. Midnight is represented as 12:00 AM, and midday as 12:00 PM.
A week in Enderal is composed of 7 days, each of which have their own names:
- Sundas (Sunday)
- Morndas (Monday)
- Tirdas (Tuesday)
- Middas (Wednesday)
- Turdas (Thursday)
- Fredas (Friday)
- Lordas (Saturday)
The Endralean year has 365 days, and is subdivided into months that have may have 28, 30, or 31 days. Each month has a special unique name based on the events of The Path. Years are divided into b. St. (before Starfall) and a. St. (after Starfall), where the year of the Starfall is 0 a. St.
† This month was named "The Golden Moon" in its original description in The Path, but its current name is "The Bloodmoon". The reason for this change is unknown.
‡ This month was named "Star Summer Night" in its original description in The Path, but the initial "Star" was dropped for unknown reasons.