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  • In addition to their respective enchantments, these armor sets provide unique bonuses when wearing more than one piece. Weapons and armors which are crafted are 3% better. <br />
    104 KB (13,467 words) - 08:14, 23 January 2024
  • *Power attack for one handed weapons now uses a different animation by mofumofu372! *The dagger "Deathstinger" is now balanced accordingly and equipped with a unique effect.
    5 KB (920 words) - 10:21, 17 November 2017
  • *Removed Unique Flag on Steppecrusher due to multiple references. *Fixed a lot of keywords on ingredients, weapons, armors etc.
    8 KB (1,223 words) - 10:22, 17 November 2017
  • ...ous duplicated and/or unused actors, miscs, potions, poisons, armors, AAs, weapons and leveled lists. *Shield Oakflesh is now really unique.
    5 KB (870 words) - 13:32, 29 September 2017
  • *Adjusted the cell "Frostwater Chasm" to be more unique. ...ak melee weapons to archers and mages so that they do not use their ranged weapons in melee combat.
    7 KB (1,093 words) - 18:13, 3 March 2018
  • '''Weapons/Ammunition''' *[[Nehrim:Unique plants|Ice Claw (+1 Encumbrance)]]
    3 KB (362 words) - 22:26, 18 June 2020
  • ...uring the Main Quest [[Nehrim:Critical Discharge]]. Immune to all ordinary weapons/spell and can be killed only with Golem Dagger and [[Nehrim:Spells|Wind Blo
    5 KB (595 words) - 14:05, 17 March 2020
  • '''Weapons''' *[[Nehrim:Unique plants|Fire Sparks (+1 Luck)]]
    2 KB (309 words) - 22:34, 18 June 2020
  • *[[Unique plants|Fire Sparks (+1 Luck)]] *Weapons and armors dropped by [[Bandit|bandits]]
    1 KB (136 words) - 19:06, 24 February 2020
  • ==Unique Bows== ...); height: 45px; text-align: center;"|See Photo and details on '''[[Nehrim:Unique bows]]''' or click on Weapon name.
    6 KB (882 words) - 20:18, 30 July 2020
  • ...'s body and you will find another '''Key to Master Butcher'''. Pick up the unique weapon from the altar and open the '''Door''' (Needs a Key) in the Butcher' *[[Nehrim:Unique Two - Handed Swords#Das_Metzgermesser|Das Metzgermesser]]
    5 KB (691 words) - 22:47, 18 June 2020
  • *[[Nehrim:Shields/Blocking Weapons|Server]] (on [[Nehrim:Lady Wildsor]]) '''Weapons'''
    5 KB (653 words) - 23:05, 18 June 2020
  • '''Weapons''' *[[Nehrim:Unique plants|Ice Claw (+1 Encumbrance)]]
    9 KB (1,152 words) - 22:11, 28 February 2020
  • Weapons *[[One-handed swords|Fine Steel Sword]] (Unique/ enchanted) Absorb strength 10pts for 10 seconds
    3 KB (276 words) - 19:06, 24 February 2020
  • Weapons Weapons
    4 KB (512 words) - 22:29, 29 November 2020
  • '''Weapons''' *[[Nehrim:Unique plants|Fire Sparks (+1 Luck)]]
    3 KB (358 words) - 11:22, 19 June 2020
  • Cave occupated by Robbers and Adult Pit Rats. There is one [[Unique plants|Fire Sparks (+1 Luck)]] outside and inside a lot of Wisps and Macrol *[[Nehrim:Shields/Blocking Weapons|Thornwall]]
    2 KB (246 words) - 11:15, 19 June 2020
  • '''Weapons/Ammunition''' *[[Nehrim:Unique plants|Fire Sparks (+1 Luck)]] - east of the fortress and the lake, behind
    5 KB (700 words) - 23:02, 18 June 2020
  • '''Weapons/Ammunition''' *[[Nehrim:Unique plants|Ice Claw (+1 Encumbrance)]] - on the hill above the cave
    2 KB (310 words) - 22:29, 29 November 2020
  • ...he process of turning ingots/bars of different types into usable tools and weapons. ...you wish to create. You can make tools, repair items, or various levels of weapons. What you can make depends on your [[Crafting]] level. Simply select the it
    8 KB (1,071 words) - 19:07, 24 February 2020

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