Difference between revisions of "Enderal:Chain Lightning (Spell)"
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+ | ==Notes== | ||
+ | * The memory [[Enderal:Mage#Elementalist|Electrocution]] causes all shock spells to do 10% more damage and absorb a part of the enemy's Mana. | ||
+ | * The memory [[Enderal:Mage#Elementalist|Arcane Rage]] causes all shock spells to do 20% more damage. | ||
+ | * The memory [[Enderal:Mage#Elementalist|Disintegrate]] causes enemies with low health that are hit with a shock spell to immediately disintegrate. | ||
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[[Category:Enderal-Books-Spell]] | [[Category:Enderal-Books-Spell]] | ||
[[Category:Enderal-Spells]] | [[Category:Enderal-Spells]] | ||
[[Category:Enderal-Spells-Elemental]] | [[Category:Enderal-Spells-Elemental]] |
Revision as of 01:01, 25 April 2018
< Enderal < Elementarism
Chain Lightning
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Effect(s) | Lightning bolt that does X points of shock damage to Health and half as much to Mana, then leaps to a new target. | ||
School | Elementarism | Ranks | I, II, III, IV, V, VI |
Memories | Elementalist |
Chain Lightning [Book] | |||
Type | Spell Tome | 1 | |
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Rank | Editor Name | FormID | |
I | 0004DC94 | 30 | |
II | 00085660 | 50 | |
III | 001348E3 | 70 | |
IV | 00134823 | 99 | |
V | |||
VI | |||
Locations
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I |
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II |
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III | |||
IV |
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V |
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VI |
Chain Lightning is an Elementarism spell in Enderal: The Shards of Order.
Effects
Rank | Effect | Level | Cost | ID |
---|---|---|---|---|
I | Lightning bolt that does 18 points of shock damage to Health and half as much to Mana, then leaps to a new target. | Novice | 22 | 0004DC94 |
II | Lightning bolt that does 30 points of shock damage to Health and half as much to Mana, then leaps to a new target. | Apprentice | 40 | 00085660 |
III | Lightning bolt that does 40 points of shock damage to Health and half as much to Mana, then leaps to a new target. | Expert | 50 | 001348E3 |
IV | Lightning bolt that does 50 points of shock damage to Health and half as much to Mana, then leaps to a new target. | Expert | 60 | 00134823 |
V | Lightning bolt that does 61 points of shock damage to Health and half as much to Mana, then leaps to a new target. | Master | 70 | |
VI | Lightning bolt that does 70 points of shock damage to Health and half as much to Mana, then leaps to a new target. | Master | 80 |
Notes
- The memory Electrocution causes all shock spells to do 10% more damage and absorb a part of the enemy's Mana.
- The memory Arcane Rage causes all shock spells to do 20% more damage.
- The memory Disintegrate causes enemies with low health that are hit with a shock spell to immediately disintegrate.