Enderal:Elementarism

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Elementarism
EN-Combat-Elementarism-icon.png
Memories Elementalist
Type Combat FormID -


Students of the school of Elementarism are capable of using the power of the elements against their enemies. The higher your Elementarism skill is, the lower the Mana cost of elemental spells.

Spells in the school of Elementarism can be categorized into three main types: fire, ice, and lightning. Elementarism is subject to the memories of the Elementalist.


Lightning Magic

Name Description Rank Level Damage Duration Cost
Blazing Spark A bolt of lightning that does X points of shock damage and half as much of Mana damage. I Novice 15 - 16
II Apprentice 31 - 25
III Adept 41 - 46
IV Expert 51 - 58
V Master 61 - 68
VI Master 71 - 80
Chain Lightning Lightning bolt that does X points of shock damage to Health and half as much to Mana, then leaps to a new target. I Novice 18 - 22
II Apprentice 30 - 40
III Expert 40 - 50
IV Expert 50 - 60
V Master 61 - 70
VI Master 70 - 80
Grounding Lightning that does X points of shock damage and half as much of Mana damage per second. Absorbs X points of Mana from the target. I Novice 7.1 1 11
II Novice 11 1 17
III Novice 17 1 26
IV Apprentice 25 1 33
V Adept 34 1 42
VI Expert 40 1 50
Lightning Cowl For X seconds, opponents in melee range take X points shock and half as much Mana damage per second. I Adept 10 65 120
Lightning Rune Cast on a nearby surface, it explodes for X points of shock damage when enemies come near. I Apprentice 35 1 40
II Apprentice 63 1 75

Ice Magic

Name Description Rank Level Damage Duration Cost
Ice Spike A spike of ice that does X points of frost damage to Health and Stamina. I Novice 12 - 14
II Apprentice 21.6 - 20
III Adept 28 - 26
IV Expert 38 - 35
V Expert 47 - 45
VI Master 56 - 54
Frostwind A freezing whirlwind that does X points of frost damage to Health and Stamina. I Novice 14.4 - 17
II Adept 22.4 - 30
III Expert 33 - 40
IV Expert 43 - 50
V Master 53 - 60
VI Master 64 - 70
Ice Breath A blast of cold that does X points of damage per second to Health and Stamina. I Novice 5.1 1 9
II Novice 9.15 1 13
III Apprentice 13 1 18
IV Adept 19.5 1 26
V Adept 26 1 31
VI Expert 34 1 38
Winter Skin For X seconds, opponents in melee range take X points of frost damage to Health and Stamina per second. I Adept 13 120 120
Frost Rune Cast on a nearby surface, it explodes for X points of frost damage when enemies come near. I Apprentice 20 1 30
II Apprentice 48 1 60

Fire Magic

Name Description Rank Level Damage Duration Cost
Firebolt A projectile of fire that does X points of damage. Targets on fire take extra damage. I Novice 13 1 17
II Apprentice 21 1 27
III Adept 31 1 34
IV Expert 41 1 45
V Expert 51 1 57
VI Master 61 1 68
Fireball A fireball that does X points of damage in its blast radius. Targets on fire take extra damage. I Novice 18 2 21
II Adept 31 2 35
III Expert 40 2 33
IV Expert 49 2 55
V Master 58 2 66
VI Master 68 2 78
Flame Bite A gout of fire that does X points of fire damage per second. Targets on fire take extra damage. I Novice 6 1 9
II Novice 9.15 1 14
III Apprentice 14.3 1 20
IV Apprentice 21.4 1 29
V Adept 29 1 36
VI Expert 36 1 40
Flame Cloak For X seconds, opponents in melee range take X points of fire damage per second. I Apprentice 8 62 80
Fire Rune Cast on a nearby surface, it explodes for X points of fire damage when enemies come near. I Apprentice 30 2 35
II Apprentice 55 2 65