Enderal:Grounding (Spell)
From sureai
< Enderal < Elementarism
| Grounding
| |||
| | |||
| Effect(s) | Continuous Shock & Mana damage, Mana absorption. | ||
| School | Elementalism | Ranks | I, II, III, IV, V, VI |
| Memories | Elementalist | ||
Grounding is an Elementarism spell in Enderal: The Shards of Order.
Effects
| Rank | Effect | Level | Cost | ID |
|---|---|---|---|---|
| I | Lightning that does 11 points of shock damage and half as much of Mana damage per second. Absorbs 2 points of Mana from the target. | Novice | 4/sec | 51890 |
| II | Lightning that does 18 points of shock damage and half as much of Mana damage per second. Absorbs 2 points of Mana from the target. | Novice | 6/sec | 8564C |
| III | Lightning that does 28 points of shock damage and half as much of Mana damage per second. Absorbs 2 points of Mana from the target. | Novice | 9/sec | 12E127 |
| IV | Lightning that does 41 points of shock damage and half as much of Mana damage per second. Absorbs 2 points of Mana from the target. | Apprentice | 12/sec | 12E12A |
| V | Lightning that does 56 points of shock damage and half as much of Mana damage per second. Absorbs 2 points of Mana from the target. | Adept | 16/sec | 12E12D |
| VI | Lightning that does 66 points of shock damage and half as much of Mana damage per second. Absorbs 2 points of Mana from the target. | Expert | 19/sec | 12E12E |
Notes
- There is another "Grounding (Rank I)" spell in the game code, with ID 12E0BE, that is in fact a mislabeled and unrelated Entropy spell.
- The memory Electrocution causes all shock spells to do 10% more damage and absorb a part of the enemy's Mana.
- The memory Arcane Rage causes all shock spells to do 20% more damage.
- The memory Disintegrate causes enemies with low health that are hit with a shock spell to immediately disintegrate.