Difference between revisions of "Enderal:Fire Rune (Spell)"
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+ | ==Notes== | ||
+ | * The memory [[Enderal:Mage#Elementalist|Elemental Frenzy]] causes fire and frost spells to do 15% more damage. | ||
+ | * The memory [[Enderal:Mage#Elementalist|Fire and Ice]] allows you hit an enemy with a frost or fire spell when their Health is low and cause said enemy to flee if hit by a fire spell and become paralyzed if hit by a frost spell. | ||
+ | * The memory [[Enderal:Mage#Elementalist|Elemental Focus]] allows you to place runes further away from you and cause the duration of all your elemental spells to be permanently increased. This affects the time for which targets are on fire and targets who are slowed by frost. | ||
== Strategy == | == Strategy == |
Latest revision as of 00:43, 25 April 2018
< Enderal < Elementarism
Stub | |
“We will rebuild it!” | |
The following page or section is still a stub and is incomplete. |
Fire Rune
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Effect(s) | Cast on a nearby surface, it explodes for X points of fire damage when enemies come near. | ||
School | Elementarism | Ranks | I, II |
Memories | Elementalist |
Fire Rune [Book] | |||
Type | Spell Tome | 1 | |
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Rank | Editor Name | FormID | |
I | 00144796 | 45 | |
II | 00144799 | 65 | |
Locations
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I | |||
II | |||
III | |||
IV | |||
V | |||
VI |
Fire Rune is an Elementarism spell in Enderal: The Shards of Order.
Contents
Effects
Rank | Effect | Level | Damage | Cost | Cast Time | Duration | FormID |
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I | Cast on a nearby surface, it explodes for 30 points of fire damage when enemies come near. | Apprentice | 30 | 35 | 0.5 | 2 | 0014478F |
II | Cast on a nearby surface, it explodes for 55 points of fire damage when enemies come near. | Apprentice | 55 | 65 | 0.5 | 2 | 0014479F |
Notes
- The memory Elemental Frenzy causes fire and frost spells to do 15% more damage.
- The memory Fire and Ice allows you hit an enemy with a frost or fire spell when their Health is low and cause said enemy to flee if hit by a fire spell and become paralyzed if hit by a frost spell.
- The memory Elemental Focus allows you to place runes further away from you and cause the duration of all your elemental spells to be permanently increased. This affects the time for which targets are on fire and targets who are slowed by frost.