Difference between revisions of "Enderal:Flame Bite (Spell)"
From sureai
(Added notes on relevant memories.) |
m (Added location) |
||
Line 37: | Line 37: | ||
|r1locations = | |r1locations = | ||
* Abandoned Tower | * Abandoned Tower | ||
+ | * Riverville, Mayor's House | ||
|r2locations = | |r2locations = | ||
* Old Dothûlgrad, Workshop | * Old Dothûlgrad, Workshop |
Latest revision as of 02:22, 25 April 2018
< Enderal < Elementarism
Flame Bite
| |||
| |||
Effect(s) | A gout of fire that does X points of fire damage per second. Targets on fire take extra damage. | ||
School | Elementarism | Ranks | I, II, III, IV, V, VI |
Memories | Elementalist |
Stub | |
“We will rebuild it!” | |
The following page or section is still a stub and is incomplete. |
Flame Bite is an Elementarism spell in Enderal: The Shards of Order.
Contents
Effects
Rank | Effect | Level | Damage | Cost | Cast Time | Duration | FormID |
---|---|---|---|---|---|---|---|
I | A continuous stream of fire that does 6 points of fire damage per second. It costs 9 mana per second. | Novice | 6 | 9 | 0.3 | 1 | 00015A80 |
II | A continuous stream of fire that does 9.15 points of fire damage per second. It costs 14 mana per second. | Novice | 9.15 | 14 | 0.3 | 1 | 00067298 |
III | A continuous stream of fire that does 14.3 points of fire damage per second. It costs 20 mana per second. | Apprentice | 14.3 | 20 | 0.3 | 1 | 0012E125 |
IV | A continuous stream of fire that does 21.4 points of fire damage per second. It costs 29 mana per second. | Apprentice | 21.4 | 29 | 0.3 | 1 | 0012E128 |
V | A continuous stream of fire that does 29 points of fire damage per second. It costs 36 mana per second. | Adept | 29 | 36 | 0.3 | 1 | 0012E12C |
VI | A continuous stream of fire that does 36 points of fire damage per second. It costs 40 mana per second. | Expert | 36 | 40 | 0.3 | 1 | 0012E12F |
Notes
- The memory Elemental Frenzy causes fire and frost spells to do 15% more damage.
- The memory Fire and Ice allows you hit an enemy with a frost or fire spell when their Health is low and cause said enemy to flee if hit by a fire spell and become paralyzed if hit by a frost spell.
- The memory Elemental Focus allows you to place runes further away from you and cause the duration of all your elemental spells to be permanently increased. This affects the time for which targets are on fire and targets who are slowed by frost.