Difference between revisions of "Enderal:Glimmerdustcave"

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(Exterior)
m (Use the places template)
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{{Breadcrumb|[[Enderal:Places|Places]]}}
 
{{Breadcrumb|[[Enderal:Places|Places]]}}
[[File:EN-places-Glimmertust_Cave3.jpg|500px|thumb|right|Inside the Cave]]
+
{{Place
 +
|name = Glimmerdust Cave
 +
|icon = Cave
 +
|image = EN-places-Glimmertust_Cave3.jpg
 +
|marked = 1
 +
|zones = 1
 +
|region = [[Enderal:Sun Coast|Sun Coast]]
 +
|location = A cave located on an isolated island in the [[Enderal:Sun Coast|Sun Coast]]
 +
|occupants =
 +
*[[Enderal:Dustmixer|Dustmixer]] x3 (inside)
 +
*[[Enderal:Mercenary|Mercenary]] (Outside; only if the quest [[Enderal:The_Voice_from_the_Water|The Voice from the Water]] is active)
 +
|cells = GlimmerdustCave
 +
}}
 
[[File:EN-places-Glimmerdust_Cave2.jpg|300px|thumb|right|The Surroundings]]
 
[[File:EN-places-Glimmerdust_Cave2.jpg|300px|thumb|right|The Surroundings]]
 
[[File:EN-places-Gimmerdust_Cave1.jpg|300px|thumb|right|The Upper Alchemy Workbench]]
 
[[File:EN-places-Gimmerdust_Cave1.jpg|300px|thumb|right|The Upper Alchemy Workbench]]
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Once in the dungeon, you will find that its occupants have set a trap in store for you, therefore it is advisable to cut the rope in front of you (Interact [E]). By doing so you will prevent yourself from being seriously injured due to numerous falling rocks. Having dealt with the trap,  you will be following a corridor leading to the man room. Upon entering you will overhear a squabble between some smugglers. The same instance they notice your presence in their territory you will be attacked by the smugglers themselves ([[Enderal:Dustmixer|Dustmixers]]).If you decide to wander off the main path  into the place with some strange-looking giant magical beings,  you will find yourself in an area affected by magic, and thus afflicting yourself with [[Enderal:Arcane Faver|Arcane Fever]]. If you  pursue the main path, you will discover some rooms with a bed to sleep on, chest and Alchemy Workbench. Inside one of the rooms there is a ladder that leads to a smaller room upstairs.
 
Once in the dungeon, you will find that its occupants have set a trap in store for you, therefore it is advisable to cut the rope in front of you (Interact [E]). By doing so you will prevent yourself from being seriously injured due to numerous falling rocks. Having dealt with the trap,  you will be following a corridor leading to the man room. Upon entering you will overhear a squabble between some smugglers. The same instance they notice your presence in their territory you will be attacked by the smugglers themselves ([[Enderal:Dustmixer|Dustmixers]]).If you decide to wander off the main path  into the place with some strange-looking giant magical beings,  you will find yourself in an area affected by magic, and thus afflicting yourself with [[Enderal:Arcane Faver|Arcane Fever]]. If you  pursue the main path, you will discover some rooms with a bed to sleep on, chest and Alchemy Workbench. Inside one of the rooms there is a ladder that leads to a smaller room upstairs.
  
==Location==
 
A cave located on an isolated island in [[Enderal:Sun Coast|Sun Coast]]
 
==Occupants==
 
'''Interior''':
 
*[[Enderal:Dustmixer|Dustmixer]] 3x
 
'''Exterior'''
 
*[[Enderal:Mercenary|Mercenary]] (only if the quest [[Enderal:The_Voice_from_the_Water|The Voice from the Water]] is active)
 
 
==Items Found==
 
==Items Found==
 
<div style = "column-count: 2; ">
 
<div style = "column-count: 2; ">

Revision as of 10:13, 3 July 2017

< Enderal < Places
Cave
Glimmerdust Cave
Glimmerdust Cave
Marked
Yes
Zones
1
Dungeon
No
Region
Occupants
Location

A cave located on an isolated island in the Sun Coast

Console Cells

GlimmerdustCave

The Surroundings
The Upper Alchemy Workbench

Exterior

Upon entering the surroundings of the Cave you will discover an impressive waterfall falling over a cliff. If you are willing to give it a try, you might even catch a savory salmon in the water. There is also a statue nearby and a small resting place with a bed, where you will be able to replenish your health. The chest seems of great value to any adventurer, as it contains a lot of useful items for a any magician, that is numerous potions and scrolls. In order to complete The Voice from the Warer quest the Orders placed on a table should be read. Once you have closed the book, you will be attacked by a ferocious Mercenary.

Interior

Once in the dungeon, you will find that its occupants have set a trap in store for you, therefore it is advisable to cut the rope in front of you (Interact [E]). By doing so you will prevent yourself from being seriously injured due to numerous falling rocks. Having dealt with the trap, you will be following a corridor leading to the man room. Upon entering you will overhear a squabble between some smugglers. The same instance they notice your presence in their territory you will be attacked by the smugglers themselves (Dustmixers).If you decide to wander off the main path into the place with some strange-looking giant magical beings, you will find yourself in an area affected by magic, and thus afflicting yourself with Arcane Fever. If you pursue the main path, you will discover some rooms with a bed to sleep on, chest and Alchemy Workbench. Inside one of the rooms there is a ladder that leads to a smaller room upstairs.

Items Found

Exterior

  • Bed
  • Chests

During the The Voice from the Water side quest:

  • Orders
  • Iron Cuirass
  • Iron War Axe of Gleaming
  • Leather Shoes

Interior

  • Bed
  • Alchemy Workbench 2x
  • Sporecrown
  • A Hood of the Elementalist (on one of the Alchemy Workbenches)
  • Paper Roll
  • Chest
  • Riverville's Mead
  • Endralean Crusty Bread
  • Small Backpack
  • Some Coins
  • Potatoes
  • Lockpick 2x
  • Apprentice Book Block

Levels/Rooms

1 room

Quests

Tips/Notes

Gallery