Difference between revisions of "Enderal:Lightning Rune (Spell)"
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+ | {{Breadcrumb|[[Enderal:Elementarism|Elementarism]]}} | ||
{{Spell | {{Spell | ||
|name = Lightning Rune | |name = Lightning Rune | ||
− | |ranks = I | + | |ranks = I, II |
+ | |effects = Cast on a nearby surface, it explodes for X points of shock damage when enemies come near. | ||
| image = EN-Combat-Elementarism-icon.png | | image = EN-Combat-Elementarism-icon.png | ||
| memories = [[Enderal:Mage#Elementalist|Elementalist]] | | memories = [[Enderal:Mage#Elementalist|Elementalist]] | ||
− | | school = | + | | school = [[Enderal:Elementarism|Elementarism]] |
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− | | | + | |
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}} | }} | ||
{{Book | {{Book | ||
− | |name = Lightning Rune | + | |name = Lightning Rune |
|type = Spell Tome | |type = Spell Tome | ||
− | |||
− | |||
|weight = 1 | |weight = 1 | ||
− | | | + | |rank = 2 |
+ | |||
+ | |r1editorname = | ||
+ | |r2editorname = | ||
+ | |||
+ | |r1formid = 00144797 | ||
+ | |r2formid = 0014479A | ||
+ | |||
+ | |r1cost = 50 | ||
+ | |r2cost = 70 | ||
+ | |||
+ | |r1locations = | ||
+ | * Fogwatch, Laboratory | ||
+ | * Guardhouse | ||
+ | * Old Watermill | ||
+ | |r2locations = | ||
* Thalgard, Residence Halls | * Thalgard, Residence Halls | ||
* Vyn - Enderal (10, 17) @ Z: 1104.197876 | * Vyn - Enderal (10, 17) @ Z: 1104.197876 | ||
}} | }} | ||
+ | |||
+ | '''Lightning Rune''' is an [[Enderal:Elementarism|Elementarism]] spell in [[Enderal|Enderal: The Shards of Order]]. | ||
== Effects == | == Effects == | ||
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|- | |- | ||
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''I''' | | style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''I''' | ||
− | | style = "text-align: center; padding: 5px 10px; " | | + | | style = "text-align: center; padding: 5px 10px; " | Cast on a nearby surface, it explodes for 35 points of shock damage when enemies come near. |
− | | style = "text-align: center; padding: 5px 10px; " | | + | | style = "text-align: center; padding: 5px 10px; " | Apprentice |
− | | style = "text-align: center; padding: 5px 10px; " | | + | | style = "text-align: center; padding: 5px 10px; " | 40 |
− | | style = "text-align: center; padding: 5px 10px; " | | + | | style = "text-align: center; padding: 5px 10px; " | 00144797 |
|- | |- | ||
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''II''' | | style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''II''' | ||
− | | style = "text-align: center; padding: 5px 10px; " | | + | | style = "text-align: center; padding: 5px 10px; " | Cast on a nearby surface, it explodes for 63 points of shock damage when enemies come near. |
− | | style = "text-align: center; padding: 5px 10px; " | | + | | style = "text-align: center; padding: 5px 10px; " | Apprentice |
− | | style = "text-align: center; padding: 5px 10px; " | | + | | style = "text-align: center; padding: 5px 10px; " | 75 |
− | | style = "text-align: center; padding: 5px 10px; " | | + | | style = "text-align: center; padding: 5px 10px; " | 0014479A |
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|} | |} | ||
+ | |||
+ | ==Notes== | ||
+ | * The memory [[Enderal:Mage#Elementalist|Electrocution]] causes all shock spells to do 10% more damage and absorb a part of the enemy's Mana. | ||
+ | * The memory [[Enderal:Mage#Elementalist|Arcane Rage]] causes all shock spells to do 20% more damage. | ||
+ | * The memory [[Enderal:Mage#Elementalist|Disintegrate]] causes enemies with low health that are hit with a shock spell to immediately disintegrate. | ||
+ | * The memory [[Enderal:Mage#Elementalist|Elemental Focus]] allows the player to place runes further away. | ||
+ | |||
[[Category:Enderal-Books-Spell]] | [[Category:Enderal-Books-Spell]] | ||
[[Category:Enderal-Spells]] | [[Category:Enderal-Spells]] | ||
+ | [[Category:Enderal-Spells-Elemental]] |
Latest revision as of 01:34, 7 May 2018
< Enderal < Elementarism
Lightning Rune
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Effect(s) | Cast on a nearby surface, it explodes for X points of shock damage when enemies come near. | ||
School | Elementarism | Ranks | I, II |
Memories | Elementalist |
Lightning Rune is an Elementarism spell in Enderal: The Shards of Order.
Effects
Rank | Effect | Level | Cost | ID |
---|---|---|---|---|
I | Cast on a nearby surface, it explodes for 35 points of shock damage when enemies come near. | Apprentice | 40 | 00144797 |
II | Cast on a nearby surface, it explodes for 63 points of shock damage when enemies come near. | Apprentice | 75 | 0014479A |
Notes
- The memory Electrocution causes all shock spells to do 10% more damage and absorb a part of the enemy's Mana.
- The memory Arcane Rage causes all shock spells to do 20% more damage.
- The memory Disintegrate causes enemies with low health that are hit with a shock spell to immediately disintegrate.
- The memory Elemental Focus allows the player to place runes further away.