Difference between revisions of "Enderal:Papers"

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| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " |<font face='$HandwrittenFont'>Report: Morndas, 23. of the Third Harvest, 8234 a. St.  
+
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 +
* Old Iniath 
 +
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 +
<font face='$HandwrittenFont'>Report: Morndas, 23. of the Third Harvest, 8234 a. St.  
 
Commander Sordan,
 
Commander Sordan,
 
as agreed I send you herewith the first status report of the expedition to Alt-Iniath.
 
as agreed I send you herewith the first status report of the expedition to Alt-Iniath.
Line 24: Line 27:
 
Respectfully,
 
Respectfully,
 
expedition leader Melren
 
expedition leader Melren
 
* Old Iniath 
 
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|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Written Paper
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Written Paper
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| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Report: Morndas, 26. of The Third Harvest, 8234 a. St.
+
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " |
 +
* Old Iniath 
 +
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |Report: Morndas, 26. of The Third Harvest, 8234 a. St.
 
Commander Sordan,
 
Commander Sordan,
 
The situation is critical. We managed to disarm the Starling (or whatever) machines in the upper levels. However, the deeper we descend into the ruin, the more numerous they become. As of today, we have lost half a dozen good soldiers. In addition, on each new level the air becomes more sultry and oppressive. Since the ruin is surrounded by mountains, we do not have the appropriate attire and equipment to operate under these conditions. - Two days ago Chronicler Eldrin was "attacked" by a swarm of mosquitoes, as they are usually found only in Ostian. He is suffering from a high fever since. Tomorrow I will explore the innermost of the compley with a small raiding patrol.
 
The situation is critical. We managed to disarm the Starling (or whatever) machines in the upper levels. However, the deeper we descend into the ruin, the more numerous they become. As of today, we have lost half a dozen good soldiers. In addition, on each new level the air becomes more sultry and oppressive. Since the ruin is surrounded by mountains, we do not have the appropriate attire and equipment to operate under these conditions. - Two days ago Chronicler Eldrin was "attacked" by a swarm of mosquitoes, as they are usually found only in Ostian. He is suffering from a high fever since. Tomorrow I will explore the innermost of the compley with a small raiding patrol.
Line 39: Line 41:
  
 
Expedition leader Melren
 
Expedition leader Melren
 
* Old Iniath 
 
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|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Old Order
 
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+
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " |  
 
+
 
* Old Lyguria   
 
* Old Lyguria   
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |
+
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " | Find the machine!
 
|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Parchment
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Parchment
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 +
* Cabin 
 +
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |The Five Revelations of Kor
 +
</p>
  
* Cabin 
+
<p align="left">
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+
1.) All that is mundane is an illusion created by the Demiurge. The Demiurge is cruel, the Light-Born are his string puppets. Kor, on the other hand, is unconditional love, pure and untroubled and we want to experience this love.</p>
 +
<p>
 +
2.) We can only free us from the bonds of the hateful world by ourselves. - This can only be reached by the one with a pure mind. Reaching this pure mind and breaking away from all that is substantial is the goal of each of Kor's disciples (Sakkava) </p>
 +
<p>
 +
3.) Sensual delights, no matter if food, play (Khurta) or fleshly desire are not helpful for attaining Sakkava, as they are instruments of the Demiurge to tie us to this world! Abdicate Khurta except for the mandatory.</p>
 +
<p>
 +
5.) Language is the Demiurge's most powerful weapon to keep us away from Kor's love. Language is driven by impulsiveness and feelings and is not based upon meditation and reflection! Remain silent to strengthen your Sakkava.</p>
 +
<p>
 +
5.) The solidarity of a fellowship of like-minded disciples is a precious asset and may lighten the struggle for Sakkava. Love and respect your brethren and sisters wholeheartedly and Kor will welcome you all together in his arms.</p>
 
|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Message of the Embalmer
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Message of the Embalmer
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* Ark, Crypt   
 
* Ark, Crypt   
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+
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |<font face='$HandwrittenFont'>No idea what's going on. Why did they really forbid funerals?
 +
Why don't they burn those rich people from the uptown? What were they really scared of?
 
|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Message
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Message
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* Ark, Crypt   
 
* Ark, Crypt   
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+
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |<font face='$HandwrittenFont'>Erika,
 +
your father bequeathed us this scroll. What you can find at that place is a safeguard for you -
 +
But he will only leave it for you, if you visit him after his life.
 +
WARNING: Stranger who reads this: My companion has taken precautions against unwanted visitors!
 
|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Blank Paper
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Blank Paper
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+
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " |  
  
 
* Ark, Military Barrack  
 
* Ark, Military Barrack  
Line 106: Line 119:
 
* Sun Temple, Scuola  
 
* Sun Temple, Scuola  
 
* Vyn - Old era (0, 0) @ Z: 5058.076660   
 
* Vyn - Old era (0, 0) @ Z: 5058.076660   
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |
+
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " | [ no text ]
 
|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Empty Book
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Empty Book
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| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " |
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " |
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |
+
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " | [ no text ]
 
|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Empty Book
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Empty Book
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| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " |
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |
+
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " | [ no text ]
 
|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | The Holy Order
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | The Holy Order
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* Penta's House  
 
* Penta's House  
 
* The Drunken Bee   
 
* The Drunken Bee   
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |
+
| style = "border: 0 solid gray; border-bottom-width: 1px; text-align: justify; padding: 0 10px; " |The Holy Order, it protects and reigns, from the beginning of time until the present day, adamant and unbreakable. At its apex stands the sacred light-born Malphas. All along the Order has been the driving force of  Enderal, in political as well as religious regard. Its roots go back to the opening of the land, when Vyn was still young and the bygone sea was still blue and pure. The eye, in which the snake resides, is watching over everything and everyone. Its keepers in red, its arcanists in white clad, are carrying its doctrines into the world. Being the highest institution in Enderal, the eternal, clear principles of the path lay to its feet, allocating its members a steady spot below the beneficent cloak of Malphas.
 +
 
 +
Directly under the divine Malphas is the post of the Grandmaster, owning the military decisional power of Enderal's troops. His area of access ranges over outposts across several continents. He too is revered, albeit not to such a high degree as Malphas in his divinity. With the post of the seneschal, his deputy and placeholder, the Grandmaster forms the Fourth and highest Signet of the Order. Below this pinnacle of power follows the Third Signet, where the hierarchy splits into two branches, the military and the arcane, represented by the Signet Leader and the Archmagister.
 +
 
 +
A new member of the Order starts its career as a novice. Generally, only pure-blooded Endraleans, often nobles, can be approved for an entrance examination as novice and in the subsequent years they have to proof themselves in a noviciate to be allowed to ascend into the First Signet. In exceptions, examinees that qualify through particular talents are acquainted with the Order. Being such a "chosen one", it is not easy to shine among the novices with higher reputation, but some cases proof that also these ones can come a long way. Every year an examination takes place, which puts the mind strength under a hectic trial. Only the most talented novices are entitled to participate and match against each other, which is why some have to wait a very long time for this opportunity. Out of the noviciate outgrows the First Signet.
 +
 
 +
The army and the town watch are tightly interwoven into the hierarchy of the Order. Banner Masters in the Second Signet on the military path and commandants of the army stand on the same executional tier. Through this it is ensured that full control over the troops is maintained within the Order.
 +
 
 +
The clergy, impersonated by the high priest, by all means has influence in the Order, but is not incorporated into its organization. Like the troops, he is subordinate to the mighty circle of influence of the power of the Order as central organ and keeper of right, faith and regulation in Enderal.
 +
 
 +
Legal verdicts are rendered in the tribunal, an entity belonging to the Order that consists out of thirteen ambassadors of the populace. It is to be elected every five years from all layers of society.
 
|-
 
|-
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Earnings
 
| style = "border: 0 solid gray; border-bottom-width: 1px; padding: 0 5px; " | Earnings

Revision as of 15:39, 8 September 2016

This page contains all papers, messages, etc that aren't listed as Enderal:Notes or Enderal:Letters

Name EditorName FormID EN-Cost.png EN-Weight.png Locations Content
Written Paper _00E_AltIniathExplorationNote 00036A19 0 0.00
  • Old Iniath

Report: Morndas, 23. of the Third Harvest, 8234 a. St. Commander Sordan, as agreed I send you herewith the first status report of the expedition to Alt-Iniath. The journey and the exposure were relatively easy, especially in view of the fact that we were attacked by peculiar machines when we opened the ruins. They have great similarity to typical Starling craft, but our chronicler said that they are unlike any technology that we know. Moreover, the entire ruin is filled with strange constructions which must have been built by the same people as the machines. All this confirms your suspicions: This place must have been a research location of the Dylgar. No matter which kind of technology they have researching on, it has similarities with the Beacon and must be responsible for the peculiarly sultry air in the tunnels. Currently, we are still engaged in the development and security of the ruin, but tomorrow we should be able to begin the destruction of the research. As you already said, we can not allow that Arantheal gets hold of what the Dylgar have been researching on. Respectfully, expedition leader Melren

Written Paper _00E_AltIniathExplorationNote02 00036A18 0 0.00
  • Old Iniath
Report: Morndas, 26. of The Third Harvest, 8234 a. St.

Commander Sordan, The situation is critical. We managed to disarm the Starling (or whatever) machines in the upper levels. However, the deeper we descend into the ruin, the more numerous they become. As of today, we have lost half a dozen good soldiers. In addition, on each new level the air becomes more sultry and oppressive. Since the ruin is surrounded by mountains, we do not have the appropriate attire and equipment to operate under these conditions. - Two days ago Chronicler Eldrin was "attacked" by a swarm of mosquitoes, as they are usually found only in Ostian. He is suffering from a high fever since. Tomorrow I will explore the innermost of the compley with a small raiding patrol. For now, we maintain our position and await further instructions. Without reinforcement and proper equipment we will not be able to transport the machines.

Expedition leader Melren

Old Order _00E_AltLyguriaNote 0010BBBC 0 0.10
  • Old Lyguria
Find the machine!
Parchment _00E_Ark_NQ_Kor_RevelationPoster 0006A1B9 0 0.00
  • Cabin
The Five Revelations of Kor

</p>

1.) All that is mundane is an illusion created by the Demiurge. The Demiurge is cruel, the Light-Born are his string puppets. Kor, on the other hand, is unconditional love, pure and untroubled and we want to experience this love.

2.) We can only free us from the bonds of the hateful world by ourselves. - This can only be reached by the one with a pure mind. Reaching this pure mind and breaking away from all that is substantial is the goal of each of Kor's disciples (Sakkava)

3.) Sensual delights, no matter if food, play (Khurta) or fleshly desire are not helpful for attaining Sakkava, as they are instruments of the Demiurge to tie us to this world! Abdicate Khurta except for the mandatory.

5.) Language is the Demiurge's most powerful weapon to keep us away from Kor's love. Language is driven by impulsiveness and feelings and is not based upon meditation and reflection! Remain silent to strengthen your Sakkava.

5.) The solidarity of a fellowship of like-minded disciples is a precious asset and may lighten the struggle for Sakkava. Love and respect your brethren and sisters wholeheartedly and Kor will welcome you all together in his arms.

Message of the Embalmer _00E_ArkTombNote 00150283 0 0.00
  • Ark, Crypt
No idea what's going on. Why did they really forbid funerals?

Why don't they burn those rich people from the uptown? What were they really scared of?

Message _00E_ArkTombNote02 00150281 0 0.00
  • Ark, Crypt
Erika,

your father bequeathed us this scroll. What you can find at that place is a safeguard for you - But he will only leave it for you, if you visit him after his life. WARNING: Stranger who reads this: My companion has taken precautions against unwanted visitors!

Blank Paper _00E_BlankPaper 00090440 1 0.00
  • Ark, Military Barrack
  • Castle Dal'Galar, Dining Hall
  • Castle Dal'Galar, Library
  • Castle Dal'Galar, Quarters
  • Castle Dal'Galar, Research Room
  • Castle Dal'Galar, Sanctuary
  • Castle Golden Ford, Keep
  • Fogwatch
  • Monastery
  • Silvergrove - Rynéus' House
  • Sun Temple - Curarium
  • Sun Temple - Quarters
  • Sun Temple, Emporium
  • Sun Temple, Sanctum
  • Sun Temple, Scuola
  • Vyn - Old era (0, 0) @ Z: 5058.076660
[ no text ]
Empty Book _00E_BookFill01 000151BD 25 1.00 [ no text ]
Empty Book _00E_BookFill03 00106763 15 1.00 [ no text ]
The Holy Order _00E_BookHolyOrder 00025974 5 1.00
  • Ceremony Chambers
  • Penta's House
  • The Drunken Bee
The Holy Order, it protects and reigns, from the beginning of time until the present day, adamant and unbreakable. At its apex stands the sacred light-born Malphas. All along the Order has been the driving force of Enderal, in political as well as religious regard. Its roots go back to the opening of the land, when Vyn was still young and the bygone sea was still blue and pure. The eye, in which the snake resides, is watching over everything and everyone. Its keepers in red, its arcanists in white clad, are carrying its doctrines into the world. Being the highest institution in Enderal, the eternal, clear principles of the path lay to its feet, allocating its members a steady spot below the beneficent cloak of Malphas.

Directly under the divine Malphas is the post of the Grandmaster, owning the military decisional power of Enderal's troops. His area of access ranges over outposts across several continents. He too is revered, albeit not to such a high degree as Malphas in his divinity. With the post of the seneschal, his deputy and placeholder, the Grandmaster forms the Fourth and highest Signet of the Order. Below this pinnacle of power follows the Third Signet, where the hierarchy splits into two branches, the military and the arcane, represented by the Signet Leader and the Archmagister.

A new member of the Order starts its career as a novice. Generally, only pure-blooded Endraleans, often nobles, can be approved for an entrance examination as novice and in the subsequent years they have to proof themselves in a noviciate to be allowed to ascend into the First Signet. In exceptions, examinees that qualify through particular talents are acquainted with the Order. Being such a "chosen one", it is not easy to shine among the novices with higher reputation, but some cases proof that also these ones can come a long way. Every year an examination takes place, which puts the mind strength under a hectic trial. Only the most talented novices are entitled to participate and match against each other, which is why some have to wait a very long time for this opportunity. Out of the noviciate outgrows the First Signet.

The army and the town watch are tightly interwoven into the hierarchy of the Order. Banner Masters in the Second Signet on the military path and commandants of the army stand on the same executional tier. Through this it is ensured that full control over the troops is maintained within the Order.

The clergy, impersonated by the high priest, by all means has influence in the Order, but is not incorporated into its organization. Like the troops, he is subordinate to the mighty circle of influence of the power of the Order as central organ and keeper of right, faith and regulation in Enderal.

Legal verdicts are rendered in the tribunal, an entity belonging to the Order that consists out of thirteen ambassadors of the populace. It is to be elected every five years from all layers of society.

Earnings _00E_BuisnessBook 0005BB8B 5 1.00
  • Ark - Dal'Geyss' Estate
  • Ark, Bank
  • Ark, Dal Geyss' Estate
  • Bank
  • Monastery
  • Powder Cliff, Foremen House
  • Riverville, Kurro's General Store
  • Riverville, Mayor's House
  • Riverville, Sura's Sharp Steel
  • Screw, Hats, Odds and Ends, Incorporated
  • Sun Temple, Emporium
Message for You _00E_DunehomeAlchemistMessage 00063212 0 0.10
  • Duneville
Message for You _00E_DunehomeAlchemistMessage2 00063211 0 0.10
  • Duneville
Written Paper _00E_FrostpassageExplorationNote 0015100D 0 0.00
  • Vyn - Enderal (2, 2) @ Z: 6627.184082
Journal of the Trading Post at the Mountain Pass _00E_JournalMountainPassUnique 000371B8 5 1.00
  • Miner Cabin
Written Paper _00E_KoenigsbuchtExplorationNote 00150149 0 0.00
  • Vyn - Enderal (4, -9) @ Z: 3093.014404
Written Paper _00E_MQ05_ExplorationNote 00037896 0 0.00
Written Paper _00E_MQ11aNoteDalGalarStable 0014FCF1 0 0.00
  • Castle Dal'Galar, Stables
Order _00E_MQ11b_Contract 00020AC5 0 0.10
  • Ark, Serwers
Orders _00E_NordwindAnweisung 0014FCB9 0 0.00
  • Vyn - Enderal (-21, 17) @ Z: 10173.178711
Orders _00E_NordwindAnweisungLeuchtfeuer 0014FCBA 0 0.00
Written Paper _00E_NordwindExplorationNote 00150127 0 0.00
  • Vyn - Enderal (-37, 18) @ Z: 11981.520508
Orders _00E_NordwindTotenpassNote 001501DA 0 0.00
  • Old Hatolis, Glacier Passage
Scribbled Parchment _00E_NoteSuncoastBurnedHouse 0004C9B2 0 0.00
  • Vyn - Enderal (-27, -7) @ Z: 242.883530
Empty Parchment _00E_Notizblatt 0002A46D 1 0.00
  • Aged Man's Manor
  • Ark - Dal'Geyss' Estate
  • Ark, Bank
  • Ark, Dal Geyss' Estate
  • Ark, Dal'Geyss' Treasury
  • Ark, Elumund's Tailoring
  • Ark, Library
  • Ark, Meat Market
  • Ark, Military Barrack
  • Castle Dal'Galar, Quarters
  • Castle Golden Ford, Keep
  • Crystal Passage
  • Grandmaster's Rooms
  • Old Rashêngrad, Lower Area
  • Old Yogosh (2, -1) @ Z: 351.320618
  • Old Yogosh (2, -1) @ Z: 449.017761
  • Paladinfestung, Haupthalle
  • Paladinfestung, Räume
  • Paladinfestung, Speisesaal
  • Screw, Hats, Odds and Ends, Incorporated
  • Sun Temple - Alchemist & Magic
  • Sun Temple - Chronicum
  • Sun Temple - Chronicum - Archive
  • Sun Temple, Warehouse
  • Vyn - Enderal (-11, 10) @ Z: 478.384399
  • Vyn - Enderal (-15, 6) @ Z: 4350.326172
  • Vyn - Enderal (-16, 1) @ Z: 3529.965332
  • Vyn - Old era (0, 0) @ Z: 5016.469238
  • Vyn - Old era (0, 0) @ Z: 5018.955078
  • Vyn - Old era (0, 0) @ Z: 5040.100098
  • Vyn - Old era (0, 0) @ Z: 5059.797852
  • Vyn - Old era (0, 0) @ Z: 5061.382812
  • Vyn - Old era (0, 0) @ Z: 5106.356934
  • Vyn - Old era (0, 0) @ Z: 5152.860352
Message to the Caravan Leader _00E_NQ_G_03_LetterForCaravan 001380E9 0 0.00
Message _00E_NQ_G_06_Contract 0013CFD1 0 0.00
Message of the Sickle _00E_NQ_G_06_SickleNote 0013CFD0 0 0.00
Paper _00E_NQ12_SilaNote 00038CCD 0 0.00
  • Residential Barrack
Order _00E_NQ15_Auftrag 001276F7 5 1.00
  • Vyn - Enderal (0, 0) @ Z: 97.970612
Journal of the Apothecarii _00E_NQ22_DiaryApothekari 00132DC1 95 1.00

NPC: Corpse of an Apothecarius in Vyn - Enderal (0, 0) @ Z: 6850.366699

Journal of the Apothecarii: Page 1 _00E_NQ22_Page1 00132DC0 0 0.00
Journal of the Apothecarii: Page 2 _00E_NQ22_Page2 00132DBA 0 0.00
Journal of the Apothecarii: Page 3 _00E_NQ22_Page3 00132DBB 0 0.00
Journal of the Apothecarii: Page 4 _00E_NQ22_Page4 00132DBC 0 0.00
Journal of the Apothecarii: Page 5 _00E_NQ22_Page5 00132DBD 0 0.00
Journal of the Apothecarii: Page 6 _00E_NQ22_Page6 00132DBE 0 0.00
Journal of the Apothecarii: Page 7 _00E_NQ22_Page7 00132DBF 0 0.00
Written Parchment from the Dam Watch _00E_PilzwaldStaudammNotiz 00103D31 1 0.00
  • Vyn - Enderal (-17, -1) @ Z: 3457.568604
Written Paper _00E_RhalataExplorationNote 0014FCE6 0 0.00
  • Vyn - Enderal (-13, 10) @ Z: 210.461914
Written Paper _00E_RhalataExplorationNote02 0014FCE9 0 0.00
  • Vyn - Enderal (-13, 3) @ Z: 3001.975586
Scribbled Paper _00E_SilberseeHerzlandNoti 000FE196 0 0.10
  • Vyn - Enderal (-15, 4) @ Z: 3504.630615
Scribbled Parchment _00E_SonnenkuesteNotiz 0004D270 0 0.00
  • Vyn - Enderal (-29, -5) @ Z: 908.969116
Journal _00E_TagebuchBergpass 0002B3EE 1 1.00
  • Vyn - Enderal (-14, -4) @ Z: 6954.410156
Old Order _00E_ThunderFrostNote01 0006A8A8 0 0.10
  • Fortress Golden Forest
Bulletin _00E_ValstaagNote2 00052F2F 0 0.00
  • Ruins of Dal'Valstaag, Atrium
Bulletin _00E_ValstaagNote3 00052FCB 0 0.00
  • Dal'Valstaag Ruins, Cabinet
Bulletin _00E_ValstaagNote6 00055966 0 0.00
  • Dal'Valstaag Ruins, Vault
Bulletin _00E_YeraiAushang 000235E6 0 0.00
  • Ark, Nobles Quarter (-1, -2) @ Z: 5399.263184
  • Ark, Nobles Quarter (-1, -3) @ Z: 4450.587891