Difference between revisions of "Enderal:Thur"
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{{Breadcrumb|[[Enderal:Places|Places]]}} | {{Breadcrumb|[[Enderal:Places|Places]]}} | ||
− | + | {{Place | |
+ | |name = Thur | ||
+ | |icon = | ||
+ | |image = EN-Places-Thur2.jpg | ||
+ | |marked = Yes | ||
+ | |zones = | ||
+ | |dungeon = Yes | ||
+ | |region =[[Enderal:Heartlands|Heartlands]] | ||
+ | |location = | ||
+ | |occupants ='''Exterior''':[[Enderal:Entropy Mage|Entropy Mages]], [[Enderal:Wild Witch|Wild Witch]]; '''Interior''':[[Enderal:Entropy Mage|Entropy Mages]], [[Enderal:Nasina|Nasina]] | ||
+ | |cells = | ||
+ | }}{{Incomplete}} | ||
'''The Ruins of Thur''' is a perilous and dark place occupied by arcanists. | '''The Ruins of Thur''' is a perilous and dark place occupied by arcanists. | ||
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Once inside, the dim and narrow corridors will lead you to a spacious room, and you might even catch a glimpse of an [[Enderal:Entropy Mage|Entropy Mage]] peacefully sitting by the table. Taking a closer look at the room, you will notice a '''barred Gate''', which can be opened by pulling a '''Chain''' found in the very room. Be wary, as pulling the Chain triggers a deadly trap. Following the tunnels behind the Gate you will reach a room with an Arcane Enchanter,and another '''Chain'''to pull to the left of the Arcane Enchanter. In one of the rooms you will encounter a challenging arcanist, [[Enderal:Nasina|Nasina]]. | Once inside, the dim and narrow corridors will lead you to a spacious room, and you might even catch a glimpse of an [[Enderal:Entropy Mage|Entropy Mage]] peacefully sitting by the table. Taking a closer look at the room, you will notice a '''barred Gate''', which can be opened by pulling a '''Chain''' found in the very room. Be wary, as pulling the Chain triggers a deadly trap. Following the tunnels behind the Gate you will reach a room with an Arcane Enchanter,and another '''Chain'''to pull to the left of the Arcane Enchanter. In one of the rooms you will encounter a challenging arcanist, [[Enderal:Nasina|Nasina]]. | ||
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==Items Found== | ==Items Found== |
Revision as of 14:39, 13 August 2017
This article or section is incomplete.
The Ruins of Thur is a perilous and dark place occupied by arcanists.
Exterior
The entrance to The Ruins of Thur is protected by a few Entropy Mages. Following a flight of stony stairs you will be ambushed by a Wild Witch, who might prove a formidable foe due to her magical powers and evasive nature.
Interior
Once inside, the dim and narrow corridors will lead you to a spacious room, and you might even catch a glimpse of an Entropy Mage peacefully sitting by the table. Taking a closer look at the room, you will notice a barred Gate, which can be opened by pulling a Chain found in the very room. Be wary, as pulling the Chain triggers a deadly trap. Following the tunnels behind the Gate you will reach a room with an Arcane Enchanter,and another Chainto pull to the left of the Arcane Enchanter. In one of the rooms you will encounter a challenging arcanist, Nasina.
Contents
Items Found
- Old Butcher's Knife
- Spore Mushroom
- Scalpel
- Crystal Hook
- Chest
- Sharp Woodcutter's Axe
- Corpses
- The Disciples of Magic-Light Magic
- Plate
- Mug
- Mana Potion (Cheap)
- Steel Ingot
- Wooden Bowl
- Health Potion (Rancid)
- Lantern
- Steel Warhammer
- Fork
- Cabbage
- Steel Dagger of Ambush
- Chicken
- Common Soul Gem
- Frost Salts
- Ruined Book
- Paper Roll
- Firm Leather Cuirass
- Fog Sponge
Boss Loot
- Vestment of Mystry
- Steel Axe
- Leather Shoes
Facilities
- Arcane Enchanter
Levels/Rooms
One-levelled dungeon.
Tips/Notes
- One the Map the place is named Thur, but the ruins inside are called The Ruins of Thur.