Enderal:Thur: Difference between revisions
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Revision as of 14:28, 17 November 2024
Exterior: Entropy Mages, Wild Witch
Interior: Entropy Mages, Nasina
RuineVonThur
This article or section is incomplete.
The Ruins of Thur is a perilous and dark place occupied by arcanists with a single level. The entrance to The Ruins of Thur is protected by a few Entropy Mages. Following a flight of stony stairs you will be ambushed by a Wild Witch, who might prove a formidable foe due to her magical powers and evasive nature.
Once inside, the dim and narrow corridors will lead you to a spacious room, and you might even catch a glimpse of an Entropy Mage peacefully sitting by the table. Taking a closer look at the room, you will notice a barred Gate, which can be opened by pulling a Chain found in the very room. Be wary, as pulling the Chain triggers a deadly trap. Following the tunnels behind the Gate you will reach a room with an Arcane Enchanter,and another Chain to pull to the left of the Arcane Enchanter. In one of the rooms you will encounter a challenging arcanist, Nasina.
Items Found
- Old Butcher's Knife
- Spore Mushroom
- Crystal Hook
- Chest
- Sharp Woodcutter's Axe
- The Disciplines of Magic - Light Magic
- Mana Potion (Cheap)
- Steel Ingot
- Health Potion (Rancid)
- Steel Warhammer
- Steel Dagger of Ambush
- Common Soul Gem
- Frost Salts
- Firm Leather Cuirass
Boss Loot
- Vestment of Mystery
- Steel Axe
- Leather Shoes
Notes
- One the Map the place is named Thur, but the ruins inside are called The Ruins of Thur.
Gallery
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Location
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The Ruins Inside
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The Main Hall
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A Corpse in a Tomb
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The Gate (Opened by a Chain)
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An Arcanist at Work
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One of the Chains to Pull
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A Chain to the left of the Arcane Enchanter
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The Boss and the Altar
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Nasina