Enderal:Classes
Enderal's class system has three distinct classes ... Rogue, Warrior and Mage. Within each class, there are three related disciplines. The skill trees of Enderal consist of memories and talents you can unlock as you earn memory points.
Contents
Overview
Rogue | Warrior | Mage |
Rogue
The rogue memories contain the disciplines Infiltrator, Vagrant and Trickster. They teach the skillful usage of bow and arrow, the art of assassination and stealth, as well as the usage of poisons and gases to confuse and weaken your foes.
Infiltrator
The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your pickpocketing.
Vagrant
The memories of the Vagrant teach you in the usage of poisons, potions and light armor.
Trickster
The memories of the Trickster combine the effective use of a bow with lockpicking.
Warrior
The warrior memories contain the disciplines Vandal, Keeper and Blade Dancer. They allow the effective usage of light and heavy armor, techniques for one or two-handed weapons, as well as parry. They can also strengthen your body and increase your vitality.
Vandal
The memories of the Vandal improve your handling of two-handed weapons.
Keeper
The memories of the Keeper improve the effect of defensive techniques like blocking or heavy armor, as well as everything that raises your resistance in battle.
Blade Dancer
The memories of the Blade Dancer improve your skill in using one or two one-handed weapons.
Mage
The mage memories contain the disciplines Elementalist, Thaumaturge and Sinistrope. Apart from allowing the usage of spells and mana-regeneration, they teach you how to unleash the elements upon your enemies, control your mana flow and use illusion to your advantage, as well as wielding the powerful and dangerous light and shadow magic.
Elementalist
The memories of the Elementalist improve the use of elemental magic.
Thaumaturge
The memories of the Thaumaturge enhance your light and mental magic.
Sinistrope
The memories of the Sinistrope teach you the usage of psionics and entropy.
Phasmalist
(Forgotten Stories) The memories of the Phasmalist allow you to construct ghostly companions from the souls of dead people by using your knowledge in enchanting.
Affinities
Some of the disciplines share special affinities. From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class.
Note: Although Talents appear in Memory Trees, they do NOT count towards the minimum 10 invested Memory Points required for a special class.
Disciplines | Affinity |
Elementalist / Thaumaturge / Sinistrope | Arcane Archer Boosts Archery, Elementalism and Light Magic. An arrow fired during the effect of "Eye of the Storm" will be followed up by a Spectral Arrow which briefly paralyzes the target. |
Trickster | |
Blade Dancer | Assassin Boosts Stealth, One-Handed. You move much more quietly and gain an additional 10% chance for critical hits. |
Infiltrator | |
Keeper | Dark Keeper Boosts HP, Heavy Armor, Entropy. Successfully using "Devour Soul" will briefly increase your damage. |
Sinistrope | |
Blade Dancer | Blade Master Boosts HP, Stamina, One-Handed, Two-Handed. Permanently increases your melee damage. |
Vandal | |
Elementalist | Battlemage Boosts HP, Mana, Two-Handed, Heavy Armor, Elementalism. Killing an enemy with "Shock Nova" briefly increases the damage of your spells and weapons by 8%. Stacks 3x. |
Vandal / Keeper | |
Blade Dancer | Blade Breaker Boosts HP, One-Handed, Carry Capacity. Your hits will decrease the damage resistance of your enemies. |
Keeper | |
Sinistrope | Shadow Dancer Boosts Sneak, Entropy, and Psionics. Enemies you kill while marked with "Ghostwalk" will rise as your minions to fight for you. |
Infiltrator | |
Elementalist | Black Mage Boosts Mana, Elementalism, Entropy. "Shock Nova" will absorb some of the HP and Mana of your enemies. |
Sinistrope | |
Thaumaturge | Seraph Boosts HP, Mana, Heavy Armor, Light Magic. (?) |
Keeper / Vandal | |
Phasmalist | Ritualist Boosts Mana, Enchanting, Entropy. Apparitions get stronger while you have a creature summoned. |
Sinistrope | |
Trickster | Well-Travelled One Boosts Stamina, Light Armor, Archery. Every "Fire Arrow" you fire will cause an additional small explosion. |
Vagrant |