Enderal:Rogue
From sureai
Rogue | |
Disciplines | Main skills |
Infiltrator | |
Vagrant | |
Trickster |
Contents
Rogue
"Memory | "Descriptions | "Tiers | "Type |
---|---|---|---|
Shadow of the Wind
|
This memory unlocks all rogue disciplines for you. Your Stamina regenaration is boosted by 20 percent and you recieve the talent "Shadow of the Wind" which lets you move more silently for a short period of time and raises your critical hit chance. | I: 7 percent higher critical hit chance, 25 seconds duration II: 7 percent higher critical hit chance, 45 seconds duration III: 7 percent higher critical hit chance, 60 seconds duration |
Talent |
Infiltrator
"Memory | "Descriptions | "Tiers | "Type |
---|---|---|---|
Devious
|
The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your pickpocketing. | I: The chance to be detected by enemies while sneaking is reduced by 15 percent. The prices of merchants are 15 percent better II: The chance to be detected by enemies while sneaking is reduced by another 12 percent. The prices of merchants are another 5 percent better |
Passive |
Throat Cut
|
If you attack while you are sneaking your critical hit chance is increased by 10 percent. | Passive | |
Knife Thrust
|
Sneak attacks with daggers now do 4 times damage. | Passive | |
Heart Shot
|
Sneak attacks with bows now do 2.5 times damage. | Passive | |
Assassin
|
Sneak attacks with one-handed weapons now do 2.5 times damage. Does not apply for daggers. | Passive | |
Flashpowder
|
Through a flash powder which blinds your enemies for a period of time to give you time to hide. Blinded enemies cannot be attacked. | I: 8 seconds duration II: 10 seconds duration III: 12 seconds duration |
Talent |
Fence
|
Stolen goods now can be sold to every merchant, not only fences. | Passive | |
Roll
|
When you sprint while sneaking you do a forward roll. | Passive | |
Swindler
|
Pickpocketing pennies is 50 percent easier. | Passive | |
Silent Feet
|
Whether you run or walk while sneaking now has no effect on your concealment. | Passive | |
Bloodlust
|
A sneak attack has a chance of 50 percent to absorb a part of the enemy's Stamina. | Passive | |
Pickpocket
|
Pickpocketing is 20% easier. | Passive | |
Ghostwalk
|
Teleports you behind a target, you become invisible for a short period of time and increases your critical hit chance for a short time. | I: 1500 feet distance, critical hit chance increased by 10 percent, 10 seconds invisibility II: 2000 feet distance, critical hit chance increased by 25 percent, 15 seconds invisibility III: 2500 feet distance, critical hit chance increased by 35 percent, 20 seconds invisibility |
Talent |
Seducer
|
Unlocks - even if your skill value is small - rhetoric options in the dialogues. You also receive 10 percent better prices from merchants of the opposite gender. | Passive | |
Warrior of the Shadows'
|
Sneak attacks now do 50 percent additional damage. Now you also can steal equipped items. | Passive |
Vagrant
"Memory | "Descriptions | "Tiers | "Type |
---|---|---|---|
Suitable Armor
|
The memories of the "Vagrant" teach you in the usage of poisons, potions and light armor. | I: Light armor is 17 percent more effective II: Light armor is another 15 percent more effective |
Passive |
Ointment Lore
|
Potions which regenerate Health, Mana and Stamina are more effective from now on. | I: 15 percent more effective II: Another 10 percent more effective |
Passive |
Sensitive Tongue
|
Consuming an ingredient reveals more of its alchemy effects from now on. | Passive | |
Poison Cook
|
Self-brewed poisons are 40 percent more effective. | Passive | |
Wind Walker
|
If you are wearing solely light armor, your Stamina regeneration is increased by 30 percent. | Passive | |
Shadowtongue Oil
|
Throw a bottle that creates a glibbery oil puddle upon impact which lets enemies slip and slows them. | I: Slows enemies by 15 percent II: Slows enemies by 25 percent III: Slows enemies by 40 percent |
Talent |
More Place
|
Increases your carrying capacity by 50. | Passive | |
Unhindered
|
From now on, light armor does not weigh anything and does not slow you down when you wear it. | Passive | |
Experimenter
|
Poison which is applied to your weapons stays in effect twice as long. | Passive | |
Perfect Fit
|
If you are wearing solely light armor you receive an armor bonus of 25 percent. | Passive | |
Master Brewer
|
All self-brewed potions are 20 percent more effective from now on. | Passive | |
Snakeblood
|
As long as your Stamina is more than half-filled, your poison resistance is increased by 40 percent and the armor rating of light armors by 5 percent. | Passive | |
Starling Spider
|
Throw a mechanical spider which attracts the attention of enemies at its destination. If the enemies are close enough - or if you use the talent again - the spider explodes, which paralyzes enemies for a short period of time and weakens them with a neurotoxin. | I: 75 feet attention radius, 10 seconds poisoned, 25 percent more damage to poisoned enemies II: 125 feet attention radius, 15 seconds poisoned, 35 percent more damage to poisoned enemies III: 256 feet attention radius, 20 seconds poisoned, 40 percent more damage to poisoned enemies |
Talent |
Purity
|
All negative effects of self-brewed potions and all positive effects of self-brewed poisons are removed. | Passive | |
High Dexterity
|
If you are wearing solely light armor, there is a chance of 10 percent that the damage of a melee attack is completely intercepted. | Passive |
Trickster
"Memory | "Descriptions | "Tiers | "Type |
---|---|---|---|
Strong Bowstring
|
The meories of the "Trickster" combine the effective use of a bow with lockpicking. | I: Bows do 12 percent more damage II: Bows do another 10 percent more damage |
Passive |
Skilled Hands
|
All locks are 20 percent easier to pick and your armor rating increases by 5 percent while you have a bow equipped. | Passive | |
Eagle Eye
|
Pressing Block while aiming will zoom in your view. | Passive | |
Fire Arrow
|
Grants you a handful of fire arrows, which explode upon impact and do fire damage. | I: 3 arrows, do additional 5 points of fire damage, 11 seconds duration II: 4 arrows, do additional 7 points of fire damage, 13 seconds duration I: 5 arrows, do additional 9 points of fire damage, 15 seconds duration |
Talent |
Concentration
|
Bows do 20 percent more damage as long as your Stamina is more than half-filled. | Passive | |
Thief Apprentice
|
Now adept locks can be picked. Lockpicking becomes easier. | Passive | |
Ranger
|
You are able to move faster with a drawn bow. | Passive | |
Rapid Shot
|
You can draw a bow 30 percent faster. | Passive | |
Replica
|
Automatically gives you a copy of a picked lock's key. | Passive | |
Expert Locksmith
|
Adept locks are easier to pick. You can pick expert locks now. | Passive | |
Fatal Shot
|
Increases your critical hit chance with bows. | I: Increases critical hit chance by 10 percent II: Increases critical hit chance by another 15 percent and increases critical hit damage by 25 percent |
Passive |
Master with the Bowstring
|
Zooming in with a bow now costs half as much Stamina than before and slows down time by 25 percent. All arrows do 1 more point of damage. | Passive | |
Eye of the Storm
|
Stops time for your enemies and your surrondings for a short period of time. | I: 6 seconds duration II: 8 seconds duration III: 10 seconds duration |
Talent |
Shadow Player
|
Reduces the chance to be detected while lockpicking by 60 percent. | Passive | |
Master Thief
|
Now you can even pick master locks and your arrows often stagger opponents (excluding the largest ones) | Passive |