Difference between revisions of "Enderal:Thur"

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{{Breadcrumb|[[Enderal:Places|Places]]}}  
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{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place
{{Place
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|icon = Ruins
|name = Thur
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|icon =  
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|image = EN-Places-Thur2.jpg
 
|image = EN-Places-Thur2.jpg
|marked = Yes
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|marked = 1
 +
|dungeon = 1
 
|zones =  
 
|zones =  
|dungeon = Yes
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|region = [[Enderal:Heartlands|Heartlands]]
|region =[[Enderal:Heartlands|Heartlands]]
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|location =
 
|location =
|occupants ='''Exterior''':[[Enderal:Entropy Mage|Entropy Mages]], [[Enderal:Wild Witch|Wild Witch]]; '''Interior''':[[Enderal:Entropy Mage|Entropy Mages]], [[Enderal:Nasina|Nasina]]
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|occupants =
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'''Exterior''': [[Enderal:Entropy Mage|Entropy Mages]], [[Enderal:Wild Witch|Wild Witch]] <br />
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'''Interior''': [[Enderal:Entropy Mage|Entropy Mages]], [[Enderal:Nasina|Nasina]]
 
|cells =  
 
|cells =  
 +
|enchanting = 1
 
}}{{Incomplete}}
 
}}{{Incomplete}}
'''The Ruins of Thur''' is a perilous and dark place occupied by arcanists.  
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'''The Ruins of Thur''' is a perilous and dark place occupied by arcanists with a single level. The  entrance to The Ruins of Thur is protected by a few [[Enderal:Entropy Mage|Entropy Mages]]. Following a flight of stony stairs  you will be ambushed by a [[Enderal:Wild Witch|Wild Witch]], who might prove a formidable foe due to her magical powers and evasive nature.
  
'''Exterior'''
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Once inside, the dim and narrow corridors will lead you to a spacious room, and you might even catch a glimpse of an [[Enderal:Entropy Mage|Entropy Mage]] peacefully sitting by the table. Taking a closer look at the room, you will notice a '''barred Gate''', which can be opened by pulling a '''Chain''' found in the very room. Be wary, as pulling the Chain triggers a deadly trap. Following the tunnels behind the Gate you will reach a room with an Arcane Enchanter,and  another '''Chain''' to pull to the left of the Arcane Enchanter. In one of the rooms you will encounter a challenging arcanist, [[Enderal:Nasina|Nasina]].
 
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The  entrance to The Ruins of Thur is protected by a few [[Enderal:Entropy Mage|Entropy Mages]]. Following a flight of stony stairs  you will be ambushed by a [[Enderal:Wild Witch|Wild Witch]], who might prove a formidable foe due to her magical powers and evasive nature.
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+
'''Interior'''
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Once inside, the dim and narrow corridors will lead you to a spacious room, and you might even catch a glimpse of an [[Enderal:Entropy Mage|Entropy Mage]] peacefully sitting by the table. Taking a closer look at the room, you will notice a '''barred Gate''', which can be opened by pulling a '''Chain''' found in the very room. Be wary, as pulling the Chain triggers a deadly trap. Following the tunnels behind the Gate you will reach a room with an Arcane Enchanter,and  another '''Chain'''to pull to the left of the Arcane Enchanter. In one of the rooms you will encounter a challenging arcanist, [[Enderal:Nasina|Nasina]].
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==Items Found==
 
==Items Found==
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*Old Butcher's Knife
 
*Old Butcher's Knife
 
*Spore Mushroom
 
*Spore Mushroom
*Scalpel
 
 
*Crystal Hook
 
*Crystal Hook
 
*Chest
 
*Chest
 
*Sharp Woodcutter's Axe
 
*Sharp Woodcutter's Axe
*Corpses
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* [[Enderal:The Disciplines of Magic - Light Magic|The Disciplines of Magic - Light Magic]]
*The Disciples of Magic-Light Magic
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*Plate
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*Mug
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*Mana Potion (Cheap)
 
*Mana Potion (Cheap)
 
*Steel Ingot
 
*Steel Ingot
*Wooden Bowl
 
 
*Health Potion (Rancid)
 
*Health Potion (Rancid)
*Lantern
 
 
*Steel Warhammer
 
*Steel Warhammer
*Fork
 
*Cabbage
 
 
*Steel Dagger of Ambush
 
*Steel Dagger of Ambush
*Chicken
 
 
*Common Soul Gem
 
*Common Soul Gem
 
*Frost Salts
 
*Frost Salts
*Ruined Book
 
*Paper Roll
 
 
*Firm Leather Cuirass
 
*Firm Leather Cuirass
*Fog Sponge
 
  
'''Boss Loot'''
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=== Boss Loot ===
*Vestment of Mystry
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*Vestment of Mystery
 
*Steel Axe
 
*Steel Axe
 
*Leather Shoes
 
*Leather Shoes
'''Facilities'''
 
*Arcane Enchanter
 
 
</div>
 
</div>
  
==Levels/Rooms==
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==Notes==
One-levelled dungeon.
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==Tips/Notes==
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*One the Map the place is named Thur, but the  ruins inside are called The Ruins of Thur.
 
*One the Map the place is named Thur, but the  ruins inside are called The Ruins of Thur.
  

Latest revision as of 13:15, 14 August 2017

< Enderal < Places
Ruins
Thur
Marked
Yes
Zones
Dungeon
Yes
Region
Occupants

Exterior: Entropy Mages, Wild Witch
Interior: Entropy Mages, Nasina

Facilities
1
Incomplete Icon
Incomplete

This article or section is incomplete.

The Ruins of Thur is a perilous and dark place occupied by arcanists with a single level. The entrance to The Ruins of Thur is protected by a few Entropy Mages. Following a flight of stony stairs you will be ambushed by a Wild Witch, who might prove a formidable foe due to her magical powers and evasive nature.

Once inside, the dim and narrow corridors will lead you to a spacious room, and you might even catch a glimpse of an Entropy Mage peacefully sitting by the table. Taking a closer look at the room, you will notice a barred Gate, which can be opened by pulling a Chain found in the very room. Be wary, as pulling the Chain triggers a deadly trap. Following the tunnels behind the Gate you will reach a room with an Arcane Enchanter,and another Chain to pull to the left of the Arcane Enchanter. In one of the rooms you will encounter a challenging arcanist, Nasina.

Items Found

  • Old Butcher's Knife
  • Spore Mushroom
  • Crystal Hook
  • Chest
  • Sharp Woodcutter's Axe
  • The Disciplines of Magic - Light Magic
  • Mana Potion (Cheap)
  • Steel Ingot
  • Health Potion (Rancid)
  • Steel Warhammer
  • Steel Dagger of Ambush
  • Common Soul Gem
  • Frost Salts
  • Firm Leather Cuirass

Boss Loot

  • Vestment of Mystery
  • Steel Axe
  • Leather Shoes

Notes

  • One the Map the place is named Thur, but the ruins inside are called The Ruins of Thur.

Gallery