Difference between revisions of "Enderal:Classes"
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| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Battlemage'''<br/><span style="font-family: monospace; " >00143347</span> | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Battlemage'''<br/><span style="font-family: monospace; " >00143347</span> | ||
| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Mage#Elementalism|Elementalism]] | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Mage#Elementalism|Elementalism]] | ||
− | ----[[Enderal:Warrior#Vandal|Vandal]]</b><br/><span style="font-family: monospace; " ></span> | + | ----[[Enderal:Warrior#Vandal|Vandal / Keeper]]</b><br/><span style="font-family: monospace; " ></span> |
| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Fortify:''' Elementalism, Heavy Armor, and Two-handed by '''5''' points. '''Fortify:''' Health and Mana by '''15''' points.<br>'''Talent modified:''' When you kill an enemy with [[Enderal:Mage#Shock_Nova|Shock Nova]], your spells and weapons do '''8%''' more damage. Can stack up to '''3''' times.<br/><span style="font-family: monospace; " ></span> | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Fortify:''' Elementalism, Heavy Armor, and Two-handed by '''5''' points. '''Fortify:''' Health and Mana by '''15''' points.<br>'''Talent modified:''' When you kill an enemy with [[Enderal:Mage#Shock_Nova|Shock Nova]], your spells and weapons do '''8%''' more damage. Can stack up to '''3''' times.<br/><span style="font-family: monospace; " ></span> | ||
| style="padding: 1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " | | | style="padding: 1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " | | ||
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| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Mage#Thaumaturge|Thaumaturge]] | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Mage#Thaumaturge|Thaumaturge]] | ||
----[[Enderal:Warrior#Keeper|Keeper]] / [[Enderal:Warrior#Vandal|Vandal]]</b><br/><span style="font-family: monospace; " ></span> | ----[[Enderal:Warrior#Keeper|Keeper]] / [[Enderal:Warrior#Vandal|Vandal]]</b><br/><span style="font-family: monospace; " ></span> | ||
− | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Fortify:''' Block, | + | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Fortify:''' Block, Heavy armor, and Light Magic by '''6''' points. '''Fortify:''' Health and Mana by '''35''' points.<br/><span style="font-family: monospace; " ></span> |
| style="padding: 1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " | | | style="padding: 1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " | | ||
|- | |- | ||
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| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Mage#Sinistrope|Sinistrope]] | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Mage#Sinistrope|Sinistrope]] | ||
----[[Enderal:Rogue#Infiltrator|Infiltrator]]</b><br/><span style="font-family: monospace; " ></span> | ----[[Enderal:Rogue#Infiltrator|Infiltrator]]</b><br/><span style="font-family: monospace; " ></span> | ||
− | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Fortify:''' Entropy, Psionics, and Sneaking by '''7''' points.<br>'''Death Cloak:''' If an enemy dies shortly after being marked with | + | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Fortify:''' Entropy, Psionics, and Sneaking by '''7''' points.<br>'''Death Cloak:''' If an enemy dies shortly after being marked with Psychosis, they will be resurrected to fight on your side.<br/><span style="font-family: monospace; " ></span> |
| style="padding: 1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " | | | style="padding: 1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " | | ||
|- | |- | ||
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| style="padding: 1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " | | | style="padding: 1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " | | ||
|- | |- | ||
− | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | ''' | + | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Soul Caller'''<br/><span style="font-family: monospace; " >0102F0EA</span> |
| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Rogue#Lycanthrope|Lycanthrope]] | | style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Rogue#Lycanthrope|Lycanthrope]] | ||
----[[Enderal:Phasmalism|Phasmalist]]</b><br/><span style="font-family: monospace; " ></span> | ----[[Enderal:Phasmalism|Phasmalist]]</b><br/><span style="font-family: monospace; " ></span> |
Latest revision as of 21:02, 5 October 2023
Enderal's class system has three main classes: Rogue, Warrior and Mage. Within each class, there are three related disciplines. The skill trees of Enderal consist of memories and talents you can unlock as you earn memory points.
Forgotten Stories added two new classes, Phasmalist and Lycanthrope. These classes are compatible with the three main classes. Their effectiveness is formulated by gear, stats, and worksmanship level. Phasmalism is more powerful with a higher enchanting stat, and Lycanthrope is more powerful with a higher alchemy stat.
Contents
Overview
Rogue | Warrior | Mage | Lycanthrope | Phasmalist |
Rogue
The rogue memories contain the disciplines Infiltrator, Vagrant and Trickster. They teach the skillful usage of bow and arrow, the art of assassination and stealth, as well as the usage of poisons and gases to confuse and weaken your foes.
Infiltrator
The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your pickpocketing.
Vagrant
The memories of the Vagrant teach you in the usage of poisons, potions and light armor.
Trickster
The memories of the Trickster combine the effective use of a bow with lockpicking.
Warrior
The warrior memories contain the disciplines Vandal, Keeper and Blade Dancer. They allow the effective usage of light and heavy armor, techniques for one or two-handed weapons, as well as parry. They can also strengthen your body and increase your vitality.
Vandal
The memories of the Vandal improve your handling of two-handed weapons.
Keeper
The memories of the Keeper improve the effect of defensive techniques like blocking or heavy armor, as well as everything that raises your resistance in battle.
Blade Dancer
The memories of the Blade Dancer improve your skill in using one or two one-handed weapons.
Mage
The mage memories contain the disciplines Elementalist, Thaumaturge and Sinistrope. Apart from allowing the usage of spells and mana-regeneration, they teach you how to unleash the elements upon your enemies, control your mana flow and use illusion to your advantage, as well as wielding the powerful and dangerous light and shadow magic.
Elementalist
The memories of the Elementalist improve the use of elemental magic.
Thaumaturge
The memories of the Thaumaturge enhance your light and mental magic.
Sinistrope
The memories of the Sinistrope teach you the usage of psionics and entropy.
Lycanthrope
(Forgotten Stories) The memories of the Lycanthrope allow you to use wolf blood potions and chymica as a means to transform into a werewolf.
Lycanthrope allows you to use wolf blood potions and chymica as a means to transform into a werewolf. The strength of the wolf form is calculated from many factors, first of all your Alchemy level, your attributes and your weapons/spells. Individual aspects of a transformation can be enhanced with "Chymica". The Lycanthrope is compatible to every style of playing - rogue/assassin, mage, warrior.
Phasmalism
(Forgotten Stories) The memories of the Phasmalist allow you to construct ghostly companions from the souls of dead people by using your knowledge in enchanting.
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.
Affinities
Some of the disciplines share special affinities. From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class.
Note: Although Talents appear in Memory Trees, they do NOT count towards the minimum 10 invested Memory Points required for a special class.