Enderal:Mage
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Revision as of 20:10, 14 November 2019 by Phantasy-Worlds (Talk | contribs) (Replaced memory tables with Template:Enderal-Memory-Tree)
< Enderal < Memory Trees
Mage | |
Disciplines | Main skills |
Elementalist | |
Thaumaturge | |
Sinistrope |
Contents
Mage
Memory | Descriptions | Tiers | Type |
---|---|---|---|
Focus
|
This memory unlocks all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. | I: 15 seconds duration II: 25 seconds duration III: 35 seconds duration |
Talent |
Elementalist Tree
Unleashed Might | ||||
↗ | ↑ | ↖ | ||
Impact | Shock Nova | Electrocution | ||
↖ | ↑ | ↗ | ||
Elemental Expert | ||||
↑ | ||||
Elemental Focus | ||||
↗ | ↑ | ↖ | ||
Fire and Ice | Elemental Novice | Disintegrate | ||
↖ | ↑ | ↗ | ||
Arctic Wind | ||||
↗ | ↑ | ↖ | ||
Elemental Frenzy | Dual Cast | Arcane Rage | ||
↖ | ↑ | ↗ | ||
Elemental Apprentice | ||||
↑ | ||||
Arcane Might | ||||
↑ | ||||
Focus |
Elementalist
Memory | Description | Tiers | Type |
---|---|---|---|
Focus
|
This memory unlocks all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. | I: 15 seconds duration II: 25 seconds duration III: 35 seconds duration |
Talent |
Arcane Might
|
The memories of the "Elementalist" improve the use of elemental magic. | I: All elemental spells do 13 percent more damage II: All elemental spells do another 12 percent more damage |
Passive |
Elemental Apprentice
|
Reduces the Mana costs of elemental spells of the novice and apprentice level by 30 percent. | Passive | |
Elemental Frenzy
|
Fire and frost spells do 15 percent more damage. | Passive | |
Dual Cast
|
Allows you to cast a more powerful version of an elemental spell by having it equipped in both hands and casting them at the same time. | Passive | |
Arcane Rage
|
Shock spells do 20 percent more damage. | Passive | |
Arctic Wind
|
Hurls a cone of frost which quickly freezes your enemies. Frozen enemies get a higher damage resistance but there is a small chance of shattering them with a hit. Shock spells, blunt weapons and power attacks increase the chance to shatter them. | I: Freezes the target for 3 seconds II: Freezes the target for 4 seconds III: Freezes the target for 5 seconds |
Talent |
Fire and Ice
|
If you hit an enemy with a frost or fire spell and their Health is low, said enemy flees if hit by a fire spell and is paralyzed if hit by a frost spell. | Passive | |
Elemental Novice
|
Reduces the Mana costs of elemental spells of the adept level by 30 percent. | Passive | |
Disintegrate
|
If you hit an enemy with a shock spell and their Health is low, they are instantly disintegrated. | Passive | |
Elemental Focus
|
Runes now can be placed further away from you and the duration of all your elemental spells is permanently increased. Affects also he (sic) time for which targets are on fire and targets who are slowed by frost. | I: Doubles the distance when casting a rune spell, 15 percent longer duration for elemental spells II: Four times the distance when casting a rune spell, another 15 percent longer duration for elemental spells |
Passive |
Elemental Expert
|
Reduces the Mana costs of elemental spells of the expert level by 30 percent. | Passive | |
Impact
|
Elemental spells can stagger your enemies if dual-casted. | Passive | |
Shock Nova
|
Unleashes a wave of electrical energy around you which staggers your enemies and then summons a lightning bolt hitting them. | I: 10 shock damage (Nova), 25 shock damage (Lightning) II: 25 shock damage (Nova), 50 shock damage (Lightning) III: 35 shock damage (Nova), 75 shock damage (Lightning) |
Talent |
Electrocution
|
Shock spells do 10 percent more damage and absorb a part of the enemy's Mana. | Passive | |
Unleashed Might
|
Reduces the Mana costs of elemental spells of the master level by 30 percent, also reduces the Mana costs of elemental spells of other levels by 10 percent. | Passive |
Thaumaturge Tree
Mental Master | ||||
↗ | ↑ | ↖ | ||
Counter Spell | Well of Life | Death Mage | ||
↖ | ↑ | ↗ | ||
Mental Expert | ||||
↑ | ||||
Arcane Resistance | ||||
↗ | ↑ | ↖ | ||
Ambrosia | Mental Adept | Shield Nourishment | ||
↖ | ↑ | ↗ | ||
Dimensional Rift | ||||
↗ | ↑ | ↖ | ||
Arcane Interference | Dual Casting | Magical Repulsion | ||
↖ | ↑ | ↗ | ||
Mental Novice | ||||
↑ | ||||
Depth Concentration | ||||
↑ | ||||
Focus |
Thaumaturge
Memory | Description | Tiers | Type |
---|---|---|---|
Focus
|
This memory unlocks all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. | I: 15 seconds duration II: 25 seconds duration III: 35 seconds duration |
Talent |
Depth Concentration
|
The memories of the "Thaumaturge" enhance your light and mental magic. | I: All mental and light magic spells are 14 percent more effective II: All mental and light magic spells are another 12 percent more effective |
Passive |
Mental Novice
|
Reduces the Mana costs of mental and light spells of the novice and apprentice level by 30 percent. | Passive | |
Arcane Interference
|
Enchantments are 30 percent more effective. You receive the ability "Blessing of the Discipline" which allows you to reduce your Arcane Fever by 15 percent once a day. | Passive | |
Dual Casting
|
Allows you to cast a more powerful version of a mental or light spell if you equip it in both hands and cast both at the same time. | Passive | |
Magical Repulsion
|
Increases the effect of all armor spells by 35 percent. | Passive | |
Dimensional Rift
|
Incapacitate an enemy for a short period of time, absorbs his Mana and Stamina in batches and deals them the drained energy as damage when the effect ends. Especially effective against mages. Can only be used on enemies who are at most 8 levels above you. | I: 11 seconds duration, drains 40 percent Mana and Stamina and converts them into damage II: 15 seconds duration, drains 50 percent Mana and Stamina and converts them into damage III: 20 seconds duration, drains 60 percent Mana and Stamina and converts them into damage Talent |
Talent |
Ambrosia
|
Healing spells also restore Stamina. | Passive | |
Mental Adept
|
Reduces the Mana costs of mental and light spells of the adept level by 30 percent. | Passive | |
Shield Nourishment
|
If an enemy's spell hits a shield spell from you, you absorb 35 percent of its Mana. | Passive | |
Arcane Resistance
|
Increases your resistance to magic. | I: Increases resistance by 10 percent II: Increases resistance by another 10 percent |
Passive |
Mental Expert
|
Reduces the Mana costs of mental and light spells of the expert level by 30 percent. Healing spells increase your Arcane Fever 33 percent less. | Passive | |
Counter Spell
|
Absorb 10 percent of the Mana costs of all spells which are cast on you. | Passive | |
Well of Life
|
If you would die while this talent is in effect, your Health instantly regenerates and enemies around you are repulsed. | I:60 seconds duration, heals you for 25 percent of your total health II: 120 seconds duration, heals you for 33 percent of your total health III: 180 seconds duration, heals you for 50 percent of your total health |
Talent |
Death Mage
|
All spells against undead are 30 percent more effective. | Passive | |
Mental Master
|
Reduces the Mana costs of mental and light spells of the master level by 30 percent. Your Mana regeneration is increased by 10 percent. | Passive |
Sinistrope Tree
Sinistrope
Memory | Description | Tiers | Type |
---|---|---|---|
Focus
|
This memory unlocks all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. | I: 15 seconds duration II: 25 seconds duration III: 35 seconds duration |
Talent |
Concentration
|
The memories of the "Sinistrope" teach you the usage of psionics and entropy. | I: Psionic spells stay 15 percent longer in effect. Entropy spells consume 20 percent less Health II: Psionic spells stay another 13 percent longer in effect Entropy spells consume another 20 percent less Health |
Passive |
Apprentice of the Dark Arts
|
Reduces the Mana costs of psionic and entropy spells of the apprentice and novice level by 30 percent. | Passive | |
Thought Planting
|
Psionic spells and talents now can be cast on 25% stronger enemies. | Passive | |
Practiced Ritualist
|
Allows you to cast a more powerful version of a psionic or entropy spell if you equip it in both hands and cast both at the same time. | Passive | |
Mystical Binding
|
Summoned weapons deal 25% more damage. | Passive | |
Devour Soul
|
Devours the soul of a dead enemy and absorbs a part of their Health, Mana and Stamina. | I: Absorbs 15 percent of Health II: Absorbs 20 percent of Health and Stamina III: Absorbs 30 percent of Health, Stamina and Mana |
Talent |
Mystical Call
|
Increases the lifespan of summoned creatures. | I: 40 percent longer lifespan. II: Another 30 percent longer lifespan. |
Passive |
Adept of the Dark Arts
|
Reduces the Mana costs of psionic and entropy spells of the adept level by 30 percent. | Passive | |
Psionic Veil
|
Wraps you in a psionic veil for a short period of time, which makes you invisible. Actions such as attacking or activation disrupt the effect. | I: 5 seconds duration II: 7 seconds duration III: 10 seconds duration |
Talent |
Bonejudge
|
All offensive spells are 30 percent more effective against undead. Reanimated undead "live" 50 percent longer and entropy spells consume 10 percent less Mana. | Passive | |
Expert of the Dark Arts
|
Reduces the Mana costs of psionic and entropy spells of the expert level by 30 percent. | Passive | |
Quiet Casting
|
All spells you cast are silent to others. | Passive | |
Entropic Blood
|
Makes an enemy into your slave for a short period of time, which fights for you and deals many times more damage. If the slave dies while this talent is in effect, it explodes in a devastating detonation. | I: 20 seconds duration, 2 times damage of the slave, 50 points of entropic damage upon explosion II: 30 seconds duration, 2 and a half times damage of the slave, 75 points of entropic damage upon explosion III: 45 seconds duration, 3 times damage of the slave, 100 points of entropic damage upon explosion |
Talent |
Abyss
|
Psionic spells are now 25 percent stronger and also affect the undead, elemental and mechanic creatures. Enemies which are weakened by psychosis also now get slower. | Passive | |
Master of the Dark Arts
|
Reduces the Mana costs of psionic and entropy spells of the master level by 35 percent. Attacking with a bound weapon automatically casts soul trap on the target. | Passive |