Difference between revisions of "Enderal:Part of Something Momentous, Part II"

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* When you wake up after the trial is over, you can go over a conversation and learn about [[Enderal:Calia Sakaresh|Calia Sakaresh]]'s origin story.
 
* When you wake up after the trial is over, you can go over a conversation and learn about [[Enderal:Calia Sakaresh|Calia Sakaresh]]'s origin story.
  
[[Category: Enderal:Quests]]
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[[Category: Enderal-Quests]]

Revision as of 08:01, 23 August 2016

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“The vision, what did you just see?”
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Part of Something Meaningful, Part II is a quest available in Enderal and the second part of the quest Part of Something Meaningful, Part I.

Summary

Background

The hero learned of two things at this point. First, the world awaits a cycle event called the "Cleansing" in which the whole known civilisations disappear without a trace if no one stops it. Previously none of the civilisations was able to stop this process and this process repeated unknown times. Secondly, it seems that a "Messenger" arrives before this Cleansing event and this character will play a decisive role in the fight against the Cleansing. In this cycle, messenger is the hero.

To bring status and political power, Arantheal offers the hero to join the Order by taking the same examination which novices of the Order have to take. The hero has to meet Signet Leader Jorek Bartarr at the border of the Heartland to start his test.

Objectives

Step 1

Myrad Keeper is in the Ark City South Quarters, travel to Heartland, Border. The hero can also travel to that location on his own. Finally he will meet Jorek following the directions on the map and speak with him.

  • Talk to the other novices.

Novices here are Calia Sakaresh and Dunwar. After the hero talked with them, Signet Leader Jorek Bartarr will stop reading his book and brief them how the rite will take place. Then he will give everyone a strange potion.

In the forest, the purple coloured trees will increase the Arcane Fever effectiveness of the hero if comes closer enough.

Step 2

  • Follow Signet Leader Jorek Bartarr to the rite place (**)

The hero enters the forest following the leader with the group. Some Pus Bettles will attack them on their way but will not cause too trouble.

Then on the road forward, they'll encounter a man. Leader Jorek will warn about being cautious and move towards the man. The man's motives are unclear and Dunwar's interruption will not help to understand it, but everyone suspects that the man is infected with the Red Madness. After the scene is over, the group will continue on their way.

This step will be completed when the group arrives Ritual Site. Then Leader Jorek will inform the group that the gods, Light-born is killed by an unknown person and there will be arguments between the group members. When it is over, Leader Jorek will ask to the hero to drink the strange potion he gave. The hero will fall down and faint.

Step 3

  • Escape from this strange place (**)

The hero will wake up at an dungeon like place and a human male, Aixon, will meet him and warn him about the Suppressor who keeps them in this prison. Aixon will question the hero's motives and suggests that maybe the hero is actually at a near death situation and his body lies beneath the sea after he is thrown down the ship when they caught with Sirius and the life he believes is real was actually the dreaming. Aixon then leave the hero be.

When the hero comes closer to a wall crack, the wall disappears and a door materialises before him. This surprises Aixon and he suggests that together they should investigate forward. When the hero opens the door, a seducer ghost attacks them.

They together move forward and meanwhile hero finds a written paper on a chest.

The group moves through a series of corridors and caves while seducer ghosts continue to attack them. The hero finds a dead body called Daddy in a prison cell. Regularly Aixon falls on his knees and begs for forgiveness of Suppressor that they are trying to escape. They finally reach a room with a Key to the Freedom on an altar. When the hero takes and uses the key on a nearby door, they return back and locked to the same dungeon room where they started this investigation.

After the hero discussed with Aixon, the hero will attack him and Aixon will explain finally the hero found who locked him here and release him.

The hero will wake up in a bed in a well decorated room with Jespar Dal'Varek in it.

When the hero comes closer, Jespar will greet him. While the conversation continues, Jespar's voice will suddenly change and begin to judge the hero for his past and blaming him being pathetic. Different characters from hero's past will appear around the room and continue to tease the hero until finally a voice without a body will warn him that he is guilty for his past, especially being the killer of his family, and that is the very reason why the humanity as a whole needs to be cleansed and even they are so persistent to achieve things, the Prophet will never be able to stop the cycle. The voice tells the hero that they wanted to meet and see him up close, then asks him to wake up.

The hero wakes up in the same room, this time Calia Sakaresh and Dunwar in it, raining outside. Dunwar is sleeping on a bed beside the hero and Calia is looking outside through a window. She congratulates the hero that he was successful with the trial and informs him that Dunwar is failed and will never wake up.

Calia suggests that the hero should meet with Grandmaster Arantheal and take the holy oath and finalise the trial.

Notes

  • You'll see another vision at the entrance of the forest. You can try to speak with the Leader about this with no result.
  • When you wake up after the trial is over, you can go over a conversation and learn about Calia Sakaresh's origin story.