Difference between revisions of "Enderal:Patch"

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(Version 1.1.5.1)
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== Version 1.1.5.1 ==
+
== Version 1.1.5.6 ==
  
Enderal '''Patch 1.1.5.1''' is downloadable!
+
Enderal '''Patch 1.1.5.6''' is downloadable!
  
Launcher version: '''A52'''
+
Launcher version: '''A54'''
  
Patch size: '''76 MB'''
+
Patch size: '''102 MB'''
  
  
<big>'''Changelog 1.1.5.1:'''</big>
+
<big>'''Changelog 1.1.5.6:'''</big>
 
+
'''General:'''
+
*The housing modus was reworked.
+
*Obsolete scripts und AI packages deleted from early development. Some of them caused a spam in the papyrus log.
+
 
+
  
 
'''Quest:'''
 
'''Quest:'''
*"The Brotherhood of Kor" (NQ07): The Myrad warden now lets the player travel to Kor several times as long as the quest is running.
+
*"Gnarldalf has to die!" (NQ06): The player can now no longer buy a horse from Freda if it has been killed before.
*"The Brotherhood of Kor" (NQ07): Questlog of Stage 60 and 65 were exchanged.
+
*"A Touching Effigy" (NQ17): Erika now no longer gives a reward to the player when he tells her the truth about her mother’s doings. Also, she does not tell the player to leave if he lied to her.
*"The Voice from the Water"(NQ15): The topics and dialogues are now properly linked. The player can tell the mayor the truth.
+
*"Trails of the Past" (NQ19): The artefacts should not fall through the ground anymore.
*"Trails of the Past" (NQ19): The player no longer gets locked in the SHOAEPINC building. Thanks, Bringer, for the debugging!
+
*"Apotheosis, Part I" (NQ23): Pahtira appears correctly in Yerai’s house after rescuing her in Goldenforst.
*"Put Off The Evil Hour" (NQ21): Kabar Thorwall’s dialogue should now start correctly after his first conversation with Nathalia has finished.
+
*"Apotheosis, Part II" (NQ26): Fixed a minor spelling mistake.  
*"Apotheosis, Part II" (NQ26): Pahtira will not deliver her “I’ll see you in Agnod” line when the player is already there.
+
*"Apotheosis, Part II" (NQ26): Fixed a bug that prevented the scene from advancing after the player opened the four valves. Simply talk to Pathira if you’re stuck, this should start the scene again.
*"Lost Hearts" (NQ36): Various Improvements.
+
*"Apotheosis, Part II" (NQ26): The valve opening sequence should now work properly again.
*"The Void" (MQ02): The help message "Press [Sprint] to Sprint" shouldn't be displayed longer than necessary in new savegames.
+
*"A New Beginning" (MQ01): If the player is wearing a torch when Finn asks him to sit down at the campfire, this torch is now automatically unequipped.
*"Part of Something Momentous, Part II & III" (MQ05/MQ06): Teleport is deactivated.
+
*"A New Beginning" (MQ01): Burner shards will now properly disble after the bandit attack on the camp.
*"Fragments of the Past" (MQ07): The quest objective does no longer point to Tealor.
+
*"Part of Something Momentous, Part III" (MQ06): Fixed a bug that caused Tealor to not be present at the ceremony.
*"The Word of the Dead" (MQ07a): The missing of the meal in the Old Man's Manor can't stop the quest anymore.
+
*"Into the Deep" (MQ09a): The beams which appear upon inserting the sigil stone in the Living Temple should now show up without an offset.
*"The Word of the Dead" (MQ07a): Zura should always find her way to the table.
+
*"Into the Deep" (MQ09a): Fixed a bug that caused Jespar to freeze when attempting to confront Firespark.
*"The Word of the Dead" (MQ07a): The mage hits the player properly. A new Failsave was added.
+
*"Angel" (MQ11a): Fixed the bug that caused Calia to be stuck in Dissecting Room.
*"Deus Ex Machina" (MQ07b): Fixed infinitely ongoing scene with Lishari. This should solve follow up bugs with "Into the Deep" (MQ09a).
+
*"All The Dead Souls" (MQ11b): The key for the cellar can't fall behind furniture.
*"Into the Deep" (MQ09a): Quest objective "(Optional) Ask Jespar for Fogville's history" will be properly displayed as failed.
+
*"Black Light, Part II" (MQ12b): The bug that caused Tealor to never finish combat in the South Quarter is now fixed.
*"Into the Deep" (MQ09a): The scene after entering the Undertrain will work. Various failsaves prevent that the player can cancel the scene.
+
*"Forotten Homeland, part II" (MQ13b): Calia/Jespar and Yaela will now follow to the second level of the nexus if they were stuck in a different cell.
*"Into the Deep" (MQ09a): Quest objective was concretized: "Wait on the bench in the train until Jespar got the train moving."
+
*"Forotten Homeland, part III" (MQ13c): Calia/Jespar now always follow the player onto the balcony that can be accessed from the Botanicum.
*"Into the Deep" (MQ09a): The dialog with Jespar will work properly even if the player is standing up from the bench in the Undertrain.
+
*"Forotten Homeland, part III" (MQ13c): Yaela can't start combat with Calia/Jespar/the player anymore.
*"Interlude" (MQ10a): The cutscene is better timed to the music.
+
*"Brave New World" (MQ18a): Fixed a bug that prevented the player from correctly entering the Starship capsule.
*"Angel" (MQ11a): Calia shouldn't disappear upon exiting the Frostcliff Tavern. If so she will be teleported back to the tavern.
+
*"Two Souls, Part II" (CQC02): Fixed a bug where Calia is ported to the Suntemple exterior rather than the Suntemple scuola.
*"Angel" (MQ11a): The player can no longer leave the left tower during the puzzle scene.
+
*"Two Souls, Part IV" (CQC04): Fixed a bug that caused the quest to not advance further after the first piece of dialogue.
*"Angel" (MQ11a): The password-requiring seals in the Main Hall of the Castle now stop taking input as soon as the correct password has been uttered.
+
*"Two Souls, Part V" (CQC05): Calia’s companion quest now shouldn’t fail when the player has chosen the romance route.
*"Angel" (MQ11a): The big gate in Dal'Galar's library should be closed in any case.
+
*"Two Souls, Part V" (CQC05): The starship engine room door should now be properly unlocked after finishing to talk with Calia.
*"Angel" (MQ11a): The scene between Maia and Dal'Galar at the table can't be missed by the player.
+
*"Two Souls, Part VI"; "Every Day Like The Last, Part VI" (CQ*06): The final part of both quests now shouldn’t trigger twice after Tealor’s final speech.
*"Angel" (MQ11a): Calia sits correctly on her bed at the end of the quest.
+
*"All the Dead Souls" (MQ11b): The scene with Jespar at his family's manor now works reliably.
+
*"All the Dead Souls" (MQ11b): The door towards the Old Shadow Steel Mine is now closed until you have talked to Jespar.
+
*"All the Dead Souls" (MQ11b): The player can't block the veiled woman anymore, she finds her way to Jespar in any case.
+
*"A Song in the Silence" (MQ11c): If the player does not have enough money to bribe the guard, he will get a message which tells him to try it with more money.  
+
*"Black Light, Part II" (MQ12b): The quest does not fail if Alma and/or Taranor are dead. Alma and Taranor will have the Essential und Allow Dead Flags and will be revived for the quest.
+
*"Black Light, Part II" (MQ12b): The discussion at the harbour gate has changed conditions and new failsaves.
+
*"Forgotten Homeland, Part III" (MQ13c): The player's romance companion will walk correctly towards the middle of the lifts.
+
*"Forgotten Homeland, Part III" (MQ13c): The door of the Bexus Dome will be closed as soon as everyone is passed it.
+
*"Forgotten Homeland, Part III" (MQ13c): Deleted activator which produced unfinitely message boxes.
+
*"Forgotten Homeland, Part III" (MQ13c): The Steel bird will appear properly if the player enters the escape pots.
+
*"Forgotten Homeland, Part III" (MQ13c): Fixed random player death caused by false collision detection in the escape pots.
+
*"The Shards of Order, Part II" (MQ16): Added new failsave which should fix the broken animations in the Numinos.
+
*"Fleshless" (MQ17): Added a new quest objective.
+
*"Fleshless" (MQ17): The player's companions do unequip their torch before the fight.
+
*"Two Souls, Part II" (CQJ02): The errand boy now really gets disabled and deleted. This hopefully prevents him from sticking around through the end of the game.
+
*"Every Day Like the Last, Part VI" und "Two Souls, Part VI" (CQJ06 and CQC06): Both character quest are rescripted, so that they avoid conflicts between them and the main questn. Furthermore both of these two quests now only fail after the player decides to go into the Emporium in "For the Greater Good" (MQ14).
+
  
  
 
'''World:'''
 
'''World:'''
*The Marketplace in Ark features crafting stations.
+
*Fixed the position of various chests.
*One magical symbol in the Goldenforst replaced, the magical symbol above the gatehouse in Ark should be reachable.
+
*Fixed waterfall at the entrance of the suntemple.
*Lever in the Destroyed Abbey now works properly.
+
*Fixed a blurry texture at the suncoast.
*Many misplaced chests fixed, secure chest added at the Northwind Camp.
+
*Monastery Westgard can't be entered from the back entrance.
*Fixed misplaced bridge near Ark.
+
*Hidden button in the undercity is now interactable.
*Deleted some useless statics in the Chronicum of the Suntemple.
+
*Fixed navmesh in a shipwreck at the suncoast.  
*Deleted activator in the Akropolis.
+
*Fixed z-fighting in the manor of the old man.  
*Replaced the banner in the prison of Ark.
+
*Fixed bleeds in the starting area and in the frostcliff mountains.  
*Replaced some books in the Pyrean Temple.
+
*Fixed multiple floats at the suncoast.
*Fixed an issue with not pickable memory books.
+
*Fixed multiple leaks at the suncoast, in the abandoned temple, in the starting area, in the manor of the old man, in the tomb of Ark and in the foreign quarter of Ark.  
*Fixed a landscape glitch at the market place in Ark.
+
*Fixed multiple faulty collisions at the suncoast, in the drunken bee, at the star city and in the small depot of the Throatstone manufactory.
*Repositioned wall and white plane at the market place in Ark.
+
 
*Fixed an issue with the path between the Powder Desert and the Goldenforst.
+
*Fixed bleeds in a house on the island of Kor, a bleeding boot at the Western Cliff and bleeds in both SHOAEPINC buildings.
+
*Fixed doors in the gatehouse in Ark and in the Emporium (they are also properly linked), fixed incorrect door on the island of Kor, doors in Castle Ad'Balor Depths and in Dal'Valstaag, Castle Keep are now locked with a key.
+
*Fixed multiple floats in the Heartlands, in Goldenforst, in the Starcity, in the Temple of the Pyreans, in the Frostcliff Mountains, in Duneville, on the island of Kor, in the Glowstone Grotto, in Dal'Geyss House, in Riverville, in the starting area, in Fortress Fogwatch, at the Suncoast, near the Suntemple and in Thalgard.
+
*Fixed multiple leaks in the Frostcliff Mountains, in the south quarter of Ark, in the starcity, in the temple valley, in the Suntemple, around Foville, in the Goldenforst, in the temple of the Pyreans, in Castle Dal'Galars, in the Old Powder Mine, in Dal'Geyss house, in the Old Granary, in the Channel of the Powder Cliff, in the Sewer Exit, at the market place of Ark, in the Abandoned temple, in Old Sherath, in the gatehouse of Ark, in the Old Starling Mine, in Old Hatolis, in the Fat Leor, in Fortress Rockwatch, in the Generator Room, at Ark West Entrance, in the Bank of Ark, in Grels Grave, in the Water Economy Commercial Contoir, in the Heartlands, at the Suncoast, in Dark Valley, in Old Miskamuhr, in Waterhaze Maw, in the Chronicum, at Ark Harbour, in the Undercity, in and around Thalgard, in the starting area, in Old Yogosh, in the tomb of Ark, at the trainstation, in the old world, in both SHOAEPINC Buildings, in Monastery Westgard, in the Northcliff Hold, in some houses on the island of Kor, in the Sulfur Stillhouse and at the unknown place.
+
*Fixed multiple terrain traps in the starting area, in the Heartlands, at the Western Cliff, in the Dark Valley, at the Suncoast, in the Powder Desert, At Ark Harbor, at the market place in Ark, in the old world, in Glimmerdust Lane, at the Starcity, aorund Fogville, in Grels Grave, at Silvergrove, in the Old Waterworks, at the Suntemple, at the Southquarter of Ark, in the Old Tunnel, in Silvergrove, in the Abandoned temple, at the unknown place, in Castle Dal'Galars, in Marek's Farm, in Yero's Cellar.
+
*Fixed multiple faulty collisions in Monastery Westgard, in Olt Aisolon, in the Suntemple, in the Frostcliff Mountains, in the Theater of Ark, in the Undercity, in the starting area, in the Heartlands, at the marketplace in Ark, in the Bank of Ark, in the Chronicum, at the Suncoast, in the Old Damwatch, in Riverville und in the Crystal Forest.
+
*Redesigned a little area of the Starcity, area in Dark Valley, a part of the Living Temple, around and in the Castle Keep of the Ruins of Dal'Valstaag, and redesigned an empty room of Tealors chambers.
+
*Fixed navmesh at the Suncoast, in the Powder Desert near Old Lyguria, in Monastery Westgard, in the Mine of Throatstone Manufactory and in the gate house of Ark.
+
*Fixed z-fighting in Old Sherath, in both SHOAEPINC buildings, Monastery Westgard, in the Generator Room, in the Old Watermill and in the Undercity.
+
  
  
 
'''Tech:'''
 
'''Tech:'''
*Fixed an issue with the selection mode of "Ghostwalk".
+
*More Housing system bugfixes. Still encountering issues? Let us know in the [http://trackers.sureai.net| bug tracker]. Thanks
*"Entropic Blood" isn't applied twice, if the player reached the second tier. Furthermore fixed an issue with the selection mode.
+
*The "You've earned EP"-message should now only show once.
*The perk "Magical Repulsion" works with the magic shield and armor rating.
+
*Robes count as light armor (in the next patch they will finally work with all perks)
*The perk "Arrow Wall" does has better perk entries and conditions and should work now.
+
*Added a new loadingscreen with more information on the "Freezing" system.
*The perk "Conditioning" calculates the weight of heavy armor properly.
+
*Fixed three not appearing perk lines, added a missing one in the meditation area.
*The perks "Firm State", "Iron Will" and "Steadfast" have better conditions and should work more reliable.
+
*Corrected the world model for the "Helmet of the Inner Frost".
*The perk "Perfect Fit" will work more reliable (we are working on it).
+
*Fixed first person model for Fine Leather Cuirass.
*The perk "Unhindered" now works with light helmets.
+
*Power attack for one handed weapons now uses a different animation by mofumofu372!
*Biped objects and races unified.
+
*Removed enchantment and a set script from an item which isn't in use.
*Fixed an issue with the first person model of the "Garb of the Mysterious Nomad".
+
*Added female world models for "Nehrimese Shield", "Shield of the City Watch", "Kiléan Shield" and "Nemesis Circlet".
+
*"Keeper Shield" uses the correct model.
+
*All noble velvets do have correct models and textures.
+
*All spelltomes have their respective models.
+
*The "Nemesis Gauntlets" should be displayed on every race.
+
*Fixed an issue with leaks in the Tribunal set, Venturer set and Nomad set.
+
*The "Set of the Fallen One" should be recognized as an armor.
+
*Specific merchants (keyword VendorListKreamer) buy staffs; fences are buying jewelry. Furthermore various scrolls can be selled properly.
+
*Keywords for many Items checked and corrected.
+
*"Grilled Trout" does regenerate Health properly. Deleted wrong condition.
+
*All talents and words formlists updated for debugging.
+
*All effects of enchantments on amulets and rings debugged.
+
*All letters/notes/diaries/artefacts in the quest "The Brotherhood of Kor" (NQ07), "The Voice from the Water" (NQ15), "An Extraordinary Adventure" (NQ16), "Trails of the Past" (NQ19), "Like Newly Born" (NQ22) shouldn't fall through the ground anymore. Added HavokScript with respective properties.
+
*No unique items can be disentchanted anymore.
+
*Fixed an issue where the camera glitched out using teleport scrolls. Thanks to Jan2607![*Fixed a few issues with the bank system.
+
*Fixed an issue in which the player could unlock alle locks on level 25 of Lockpicking.
+
*Deleted old scripts and activators; renamed some activators.
+
*Properly localized the messages of the Master Entropy learning book.
+
*Converted all debug.notifications in character quests to normal messages and localized them.
+
  
  
 
'''UI:'''
 
'''UI:'''
*All items now should be properly sorted according to their materials. Thanks to Counterburn!
+
*The spell description for "Arctic Wind" has been updated for more clarity.
*The description of arcance fever was changed.
+
*The amulet "Song of the Winter" has a better description.
*"Gold" should be displayed as "Pennies" everywhere.
+
*Effects of set boni will be displayed properly.
+
*"Blueprint: Starling Shield" now has its proper name.
+
*Names of several placeable items corrected.
+
*"Key to Thunderfrost Fortress" now is called "Key to Wellwatch Fortress".
+
*"Bank Vault Key 1221 of the Grandmaster" is now named correctly.
+
*"Illusioner's Robe" now is correctly called "Psionic's Robe".
+
*"War Axe of the Righteous Path" now has the correct name.
+
*Corrected the magic effect of the Assassin Armor.
+
*All names of spell tomes of the Magic Ward are now unified.
+
*Description and name of Learning book +2 LP now are more easy to understand
+
*Corrected description of the perk "Juggernaut" from "12%" to "13%".
+
*Duneville's Supply Ship now is called correctly on the local map.
+
*The Dark Leap Watch, Thalgard and the Cliffwatch have better Worldmap markers.
+
*Sporecrown will always displayed as such.
+
*Changed "Nirnroot" to "Vynroot" in the statistics.
+
*Converted all german notifications of the dialogue in the Companion Quests.
+
*Localized password prompt in Castle Dal’Galar
+
  
  
 
'''Balancing:'''
 
'''Balancing:'''
*"Myths and legends": The Steel Warden has more health, does more damgage and has more loot.
+
*The dagger "Deathstinger" is now balanced accordingly and equipped with a unique effect.
*"Myths and legends": Arvelhdhiin is stronger and his transformation takes place in any case; additionaly he is stronger after the transformation.
+
*"Shock Nova" has been slightly buffed to deal more damage.
*The Affinity "Battlemage" is also accessable with the class "Blade Dancer".
+
*The Shadowtongue-Oil projectile now flies slightly faster and has more gravity.
*Adjusted the base damage of "Starling Dagger".
+
*Black Widow’s Elegy can now only be obtained via crafting. The finished sword which could be found in the same location the Black Soul Gem was located, has now been deleted. Also, a second Black Soul Gem has been placed in another location.
*The diadem of "Trails of the Past" has a proper name and enchantment.
+
*"Selna's Legacy: Set Bonus (IV)": Set bonus increased.
+
*Adjusted the enchantment of "Circlet of the Limbo" and "Circlet of the Elementarist".
+
*The mercenary armor is now a heavy armor, but has a lowered weigth.
+
*The "Starling Helmet of the Master Smith" now actually adds points to Handicraft.
+
*"Spacious Backpack" and "Mage Backpack" need the correct points of Handicraft for crafting.
+
*Value of "Scroll of Boon" adjusted.
+
*Value of arrows adjusted.
+
*Fences buy jewelry.
+
*Summoned ghost wolves do not drop items.
+
*All wisps drop mana salts.
+
*Adjusted the loot of bears.
+
*"Tattered Diary" does not spawn randomly.
+
*Scroll stacks should not be empty anymore.
+
*Added various loot.
+
*All wood cutting axes now can actually cut wood.
+
*All shovels can be used to dig graves.
+
  
  
 
'''NPCs:'''
 
'''NPCs:'''
*Priest Vildas is essential.
+
*"Into the Deep" (MQ09a): Jespar shouldn't use his idle lines in the living temple anymore.
*Gusha Gatzidormatalata (Guard in Riverville) is armed.
+
*A bandit and a novice now have the correct voicetype.
+
*Brother Sulyres owns only one silk.
+
  
  
 
'''Sound:'''
 
'''Sound:'''
*Missing/misnamed Soundtracks added and adjusted.
+
*More soundtracks now properly use the correct files.
*Music in the players house in the Noble's quarter adjusted.
+
 
+
  
  

Revision as of 00:12, 5 December 2016

A patch is a piece of software designed to update a computer program or its supporting data, to fix or improve it.1

Patches for Enderal will be only available through the official Enderal Launcher. We recommned to not install patches from other sources, they could mess up Enderal. If there are problems during the patch, we recommend to visit the wiki page for Launcher Debugging. If that does not help we recommend to visit our support forum or Bugtracker to inform us about your problem.

There can be the following changes:

  • General - change/improvement to fundamental game content
  • Launcher - launcher changes/improvements
  • World - world/object/texture changes
  • Quest - quest changes and fixes
  • NPCs - voice or subtitle changes
  • Balancing - changes to game mechanics, weapons, armor, item
  • Art - model changes
  • Tech - general script changes/improvements
  • Localization - fixing missing or wrong translations and/or general English text

This table lists all patches in a summary. For further information click on the particular patch.

Patch Date Summary Innovations Additional information
Patch 1.1.5.6 05.12.2016 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.1.5.3 21.11.2016 General - Hotfix for 1.1.5.1
Patch 1.1.5.1 20.11.2016 Quest, World, Tech, UI, Sound, Balancing, NPCs New housing system -
Patch 1.1.3.5 16.09.2016 Quest, World, Localization, Tech, Sound - -
Patch 1.1.3.3 06.09.2016 Launcher, Sound, UI added 24 localized bard songs -
Patch 1.1.2.9 27.08.2016 Launcher - -
Patch 1.1.2.6 26.08.2016 LOD fix, Quests, World - -
Patch 1.1.2.4 25.08.2016 Quests, Tech, Balancing, Localization - Thanks to Nescio
Patch 1.1.1.1 23.08.2016 Launcher - Steam launch on launcher start re-implemented
Patch 1.1.1.0 22.08.2016 Localization, Launcher, Map - -
Patch 1.1.0.6 19.08.2016 localization, launcher - -
Patch 1.1.0.4 18.08.2016 localization, launcher - -
Patch 1.1.0.3 17.08.2016 localization, launcher - -
Patch 1.1.0.2 14.08.2016 small launcher fix - -
Patch 1.1.0.1 14.08.2016 patch for the initial activation - -
Release 14.08.2016 Enderal-Release (English Version) - -


Version 1.1.5.6

Enderal Patch 1.1.5.6 is downloadable!

Launcher version: A54

Patch size: 102 MB


Changelog 1.1.5.6:

Quest:

  • "Gnarldalf has to die!" (NQ06): The player can now no longer buy a horse from Freda if it has been killed before.
  • "A Touching Effigy" (NQ17): Erika now no longer gives a reward to the player when he tells her the truth about her mother’s doings. Also, she does not tell the player to leave if he lied to her.
  • "Trails of the Past" (NQ19): The artefacts should not fall through the ground anymore.
  • "Apotheosis, Part I" (NQ23): Pahtira appears correctly in Yerai’s house after rescuing her in Goldenforst.
  • "Apotheosis, Part II" (NQ26): Fixed a minor spelling mistake.
  • "Apotheosis, Part II" (NQ26): Fixed a bug that prevented the scene from advancing after the player opened the four valves. Simply talk to Pathira if you’re stuck, this should start the scene again.
  • "Apotheosis, Part II" (NQ26): The valve opening sequence should now work properly again.
  • "A New Beginning" (MQ01): If the player is wearing a torch when Finn asks him to sit down at the campfire, this torch is now automatically unequipped.
  • "A New Beginning" (MQ01): Burner shards will now properly disble after the bandit attack on the camp.
  • "Part of Something Momentous, Part III" (MQ06): Fixed a bug that caused Tealor to not be present at the ceremony.
  • "Into the Deep" (MQ09a): The beams which appear upon inserting the sigil stone in the Living Temple should now show up without an offset.
  • "Into the Deep" (MQ09a): Fixed a bug that caused Jespar to freeze when attempting to confront Firespark.
  • "Angel" (MQ11a): Fixed the bug that caused Calia to be stuck in Dissecting Room.
  • "All The Dead Souls" (MQ11b): The key for the cellar can't fall behind furniture.
  • "Black Light, Part II" (MQ12b): The bug that caused Tealor to never finish combat in the South Quarter is now fixed.
  • "Forotten Homeland, part II" (MQ13b): Calia/Jespar and Yaela will now follow to the second level of the nexus if they were stuck in a different cell.
  • "Forotten Homeland, part III" (MQ13c): Calia/Jespar now always follow the player onto the balcony that can be accessed from the Botanicum.
  • "Forotten Homeland, part III" (MQ13c): Yaela can't start combat with Calia/Jespar/the player anymore.
  • "Brave New World" (MQ18a): Fixed a bug that prevented the player from correctly entering the Starship capsule.
  • "Two Souls, Part II" (CQC02): Fixed a bug where Calia is ported to the Suntemple exterior rather than the Suntemple scuola.
  • "Two Souls, Part IV" (CQC04): Fixed a bug that caused the quest to not advance further after the first piece of dialogue.
  • "Two Souls, Part V" (CQC05): Calia’s companion quest now shouldn’t fail when the player has chosen the romance route.
  • "Two Souls, Part V" (CQC05): The starship engine room door should now be properly unlocked after finishing to talk with Calia.
  • "Two Souls, Part VI"; "Every Day Like The Last, Part VI" (CQ*06): The final part of both quests now shouldn’t trigger twice after Tealor’s final speech.


World:

  • Fixed the position of various chests.
  • Fixed waterfall at the entrance of the suntemple.
  • Fixed a blurry texture at the suncoast.
  • Monastery Westgard can't be entered from the back entrance.
  • Hidden button in the undercity is now interactable.
  • Fixed navmesh in a shipwreck at the suncoast.
  • Fixed z-fighting in the manor of the old man.
  • Fixed bleeds in the starting area and in the frostcliff mountains.
  • Fixed multiple floats at the suncoast.
  • Fixed multiple leaks at the suncoast, in the abandoned temple, in the starting area, in the manor of the old man, in the tomb of Ark and in the foreign quarter of Ark.
  • Fixed multiple faulty collisions at the suncoast, in the drunken bee, at the star city and in the small depot of the Throatstone manufactory.


Tech:

  • More Housing system bugfixes. Still encountering issues? Let us know in the bug tracker. Thanks
  • The "You've earned EP"-message should now only show once.
  • Robes count as light armor (in the next patch they will finally work with all perks)
  • Added a new loadingscreen with more information on the "Freezing" system.
  • Fixed three not appearing perk lines, added a missing one in the meditation area.
  • Corrected the world model for the "Helmet of the Inner Frost".
  • Fixed first person model for Fine Leather Cuirass.
  • Power attack for one handed weapons now uses a different animation by mofumofu372!
  • Removed enchantment and a set script from an item which isn't in use.


UI:

  • The spell description for "Arctic Wind" has been updated for more clarity.
  • The amulet "Song of the Winter" has a better description.


Balancing:

  • The dagger "Deathstinger" is now balanced accordingly and equipped with a unique effect.
  • "Shock Nova" has been slightly buffed to deal more damage.
  • The Shadowtongue-Oil projectile now flies slightly faster and has more gravity.
  • Black Widow’s Elegy can now only be obtained via crafting. The finished sword which could be found in the same location the Black Soul Gem was located, has now been deleted. Also, a second Black Soul Gem has been placed in another location.


NPCs:

  • "Into the Deep" (MQ09a): Jespar shouldn't use his idle lines in the living temple anymore.


Sound:

  • More soundtracks now properly use the correct files.



references:
1 Wikipedia: Patch - checked 23.08.2016