Difference between revisions of "Enderal:Patch"

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(Version 1.1.5.6)
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== Version 1.1.5.6 ==
+
== Version 1.1.6.0 ==
  
Enderal '''Patch 1.1.5.6''' is downloadable!
+
Enderal '''Patch 1.1.6.0''' is downloadable!
  
 
Launcher version: '''A54'''
 
Launcher version: '''A54'''
  
Patch size: '''102 MB'''
+
Patch size: '''110 MB'''
  
  
<big>'''Changelog 1.1.5.6:'''</big>
+
<big>'''Changelog 1.1.6.0:'''</big>
 +
 
 +
'''General:'''
 +
*The hero-menu can now be bound to a custom key: Open "Mod-Configuration" and the "Enderal"-tab to do so. Note that this might not work with older savegames! However, even in these, the hero menu should still be open-able with the default key [H].
 +
 
  
 
'''Quest:'''
 
'''Quest:'''
*"Gnarldalf has to die!" (NQ06): The player can now no longer buy a horse from Freda if it has been killed before.
+
*"The Void" (MQ02): The player can no longer fast travel into Ark before arriving with Jespar.
*"A Touching Effigy" (NQ17): Erika now no longer gives a reward to the player when he tells her the truth about her mother’s doings. Also, she does not tell the player to leave if he lied to her.
+
*"The Void" (MQ02): The starling lock puzzle now gives the player different amounts of time depending on the difficulty setting of the game. (At adept, it’s the same timespan as we previously had.)
*"Trails of the Past" (NQ19): The artefacts should not fall through the ground anymore.
+
*"Angel" (MQ11a): The conversation with Calia after the Starling barrier vision should work more reliable.
*"Apotheosis, Part I" (NQ23): Pahtira appears correctly in Yerai’s house after rescuing her in Goldenforst.
+
*"Angel" (MQ11a): Fixed the critical bug that caused savegames to corrupt when the player has magelight active while equipping the fire arrow in the Starling barrier riddle.
*"Apotheosis, Part II" (NQ26): Fixed a minor spelling mistake.
+
*"Apotheosis, Part II" (NQ26): Fixed a bug that prevented the scene from advancing after the player opened the four valves. Simply talk to Pathira if you’re stuck, this should start the scene again.
+
*"Apotheosis, Part II" (NQ26): The valve opening sequence should now work properly again.
+
*"A New Beginning" (MQ01): If the player is wearing a torch when Finn asks him to sit down at the campfire, this torch is now automatically unequipped.
+
*"A New Beginning" (MQ01): Burner shards will now properly disble after the bandit attack on the camp.
+
*"Part of Something Momentous, Part III" (MQ06): Fixed a bug that caused Tealor to not be present at the ceremony.
+
*"Into the Deep" (MQ09a): The beams which appear upon inserting the sigil stone in the Living Temple should now show up without an offset.
+
*"Into the Deep" (MQ09a): Fixed a bug that caused Jespar to freeze when attempting to confront Firespark.
+
*"Angel" (MQ11a): Fixed the bug that caused Calia to be stuck in Dissecting Room.
+
*"All The Dead Souls" (MQ11b): The key for the cellar can't fall behind furniture.
+
*"Black Light, Part II" (MQ12b): The bug that caused Tealor to never finish combat in the South Quarter is now fixed.
+
*"Forotten Homeland, part II" (MQ13b): Calia/Jespar and Yaela will now follow to the second level of the nexus if they were stuck in a different cell.
+
*"Forotten Homeland, part III" (MQ13c): Calia/Jespar now always follow the player onto the balcony that can be accessed from the Botanicum.
+
*"Forotten Homeland, part III" (MQ13c): Yaela can't start combat with Calia/Jespar/the player anymore.
+
*"Brave New World" (MQ18a): Fixed a bug that prevented the player from correctly entering the Starship capsule.
+
*"Two Souls, Part II" (CQC02): Fixed a bug where Calia is ported to the Suntemple exterior rather than the Suntemple scuola.
+
*"Two Souls, Part IV" (CQC04): Fixed a bug that caused the quest to not advance further after the first piece of dialogue.
+
*"Two Souls, Part V" (CQC05): Calia’s companion quest now shouldn’t fail when the player has chosen the romance route.
+
*"Two Souls, Part V" (CQC05): The starship engine room door should now be properly unlocked after finishing to talk with Calia.
+
*"Two Souls, Part VI"; "Every Day Like The Last, Part VI" (CQ*06): The final part of both quests now shouldn’t trigger after Tealor’s final speech.
+
  
  
 
'''World:'''
 
'''World:'''
*Fixed the position of various chests.
+
*Fixed bleeding healthpotion in Castle Dal'Galar.
*Fixed waterfall at the entrance of the suntemple.
+
*Fixed various leaks in the heartlands and the tavern of Riverville.
*Fixed a blurry texture at the suncoast.
+
*Fixed various floating trees, rocks/cliffs in the heartlands.
*Monastery Westgard can't be entered from the back entrance.
+
*Fixed various bleeds in the heartlands.
*Hidden button in the undercity is now interactable.
+
*Fixed various activators of chairs and beds which caused NPCs getting stuck in tables or walls.
*Fixed navmesh in a shipwreck at the suncoast.  
+
*Fixed unnatural lightsources in the player houses will only be activated if the standard equipment is bought.
*Fixed z-fighting in the manor of the old man.  
+
*Placed tanning rack in the standard equipment of the house in the nobles quarter.
*Fixed bleeds in the starting area and in the frostcliff mountains.
+
*Fixed the position of a case in the player house at the marketplace.  
*Fixed multiple floats at the suncoast.
+
*Fixed falsely placed sunborns in the monastery in Thalgard.
*Fixed multiple leaks at the suncoast, in the abandoned temple, in the starting area, in the manor of the old man, in the tomb of Ark and in the foreign quarter of Ark.  
+
*Fixed a missing ceiling in the Star City.
*Fixed multiple faulty collisions at the suncoast, in the drunken bee, at the star city and in the small depot of the Throatstone manufactory.
+
*Fixed two AutoLoadDoor.
 
+
  
  
 
'''Tech:'''
 
'''Tech:'''
*More Housing system bugfixes. Still encountering issues? Let us know in the [http://tracker.sureai.net bug tracker]. Thanks
+
*Fixed enchanting. Big thanks to Alex Ducey.
*The "You've earned EP"-message should now only show once.
+
*Fixed the magic effect concerning fire enchantments so that the Charges per Use are actually affected by the power of the fire enchantment.
*Robes count as light armor (in the next patch they will finally work with all perks)
+
*Fortify One-Handed enchantments now also affect daggers.
*Added a new loadingscreen with more information on the "Freezing" system.
+
*The perk "Sinitrope: Quiet Casting" should now work properly.
*Fixed three not appearing perk lines, added a missing one in the meditation area.
+
*The perk "Blade Dancer: Critical Hit" should now work properly.
*Corrected the world model for the "Helmet of the Inner Frost".
+
*The perk "Trickster: Fatal Shot" should now work properly.
*Fixed first person model for Fine Leather Cuirass.
+
*The perk "Infiltrator: Swindler" now actually increases pickpocketing for 50% instead of 0.5%.
*Power attack for one handed weapons now uses a different animation by mofumofu372!
+
*The perks "Vagrant: Wind Walker", "Vagrant: Unhindered" and "Vagrant: High Dexterity" should work properly with light armor.
*Removed enchantment and a set script from an item which isn't in use.
+
*The perk "Vagrant: Snakeblood" has corrected conditions.
 
+
*Removed a false entry for the perk "Elementalist: Disintegrate".
 
+
*Cleared out "non existing" perks.
'''UI:'''
+
*After leaving the player house, the activation reach of the player is now properly reset to 180 instead of 150. Thanks to jcdenton99 for the hint!
*The spell description for "Arctic Wind" has been updated for more clarity.
+
*A script bug that caused an "arraylength" error to frequently show up in the Papyrus logfile has been fixed. Thanks to jcdenton99 for the fix!
*The amulet "Song of the Winter" has a better description.
+
*The self-damage for Eldritch concentration spells is now lowered rather than increased when skilling the "Concentration" perk.
 +
*Weapons now cannot be used in the skill menu anymore, preventing them from staying transparent.
 +
*Fixed various ArmorAddons and biped models.
 +
*Fixed a clipping issue with Calia's "casual" dress. Thanks to Ratrace!
 +
*Fixed keywords of food items, of ingredients, weapons.
 +
*Fixed bash data sets and block material on various shields.
 +
*Done various cleanup operations (this should reduce the spam in Papyrus.log): Removed useless/broken scripts, activators and packages. Cleared the canDisease flag on various traps. Fixed broken properties (cell, furniture and activator). Thanks to Arthmoor!
 +
*Script _00E_EisprankeSCN is now localizable and uses a messagebox instead of string. A messagebox will explain their use the first time you pick up an ice claw.
  
  
 
'''Balancing:'''
 
'''Balancing:'''
*The dagger "Deathstinger" is now balanced accordingly and equipped with a unique effect.
+
*Bound Arrows are now properly balanced.
*"Shock Nova" has been slightly buffed to deal more damage.
+
*"Mana Potion (Exclusive)" now does cost more than "Mana Potion (Quality)".
*The Shadowtongue-Oil projectile now flies slightly faster and has more gravity.
+
*All forms of the "Dagger of the Righteous Path" have been rebalanced to do less damage than their Aeterna counterparts.
*Black Widow’s Elegy can now only be obtained via crafting. The finished sword which could be found in the same location the Black Soul Gem was located, has now been deleted. Also, a second Black Soul Gem has been placed in another location.
+
  
  
 
'''NPCs:'''
 
'''NPCs:'''
*"Into the Deep" (MQ09a): Jespar shouldn't use his idle lines in the living temple anymore.
+
*Riq and Sebald can't attack each other.
 +
*Marius Vondervol will no longer act like a beggar.
  
  
 
'''Sound:'''
 
'''Sound:'''
*More soundtracks now properly use the correct files.
+
*Fixed some sounds when the player is eating food.
 +
*Soundfix for nehrimese soldiers.
  
  

Revision as of 02:12, 15 December 2016

A patch is a piece of software designed to update a computer program or its supporting data, to fix or improve it.1

Patches for Enderal will be only available through the official Enderal Launcher. We recommned to not install patches from other sources, they could mess up Enderal. If there are problems during the patch, we recommend to visit the wiki page for Launcher Debugging. If that does not help we recommend to visit our support forum or Bugtracker to inform us about your problem.

There can be the following changes:

  • General - change/improvement to fundamental game content
  • Launcher - launcher changes/improvements
  • World - world/object/texture changes
  • Quest - quest changes and fixes
  • NPCs - voice or subtitle changes
  • Balancing - changes to game mechanics, weapons, armor, item
  • Art - model changes
  • Tech - general script changes/improvements
  • Localization - fixing missing or wrong translations and/or general English text

This table lists all patches in a summary. For further information click on the particular patch.

Patch Date Summary Innovations Additional information
Patch 1.1.6.0 15.12.2016 General, Quest, World, Tech, Balancing, NPCs, Sound - -
Patch 1.1.5.7 06.12.2016 Tech (only housing system) - -
Patch 1.1.5.6 05.12.2016 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.1.5.3 21.11.2016 General - Hotfix for 1.1.5.1
Patch 1.1.5.1 20.11.2016 Quest, World, Tech, UI, Sound, Balancing, NPCs New housing system -
Patch 1.1.3.5 16.09.2016 Quest, World, Localization, Tech, Sound - -
Patch 1.1.3.3 06.09.2016 Launcher, Sound, UI added 24 localized bard songs -
Patch 1.1.2.9 27.08.2016 Launcher - -
Patch 1.1.2.6 26.08.2016 LOD fix, Quests, World - -
Patch 1.1.2.4 25.08.2016 Quests, Tech, Balancing, Localization - Thanks to Nescio
Patch 1.1.1.1 23.08.2016 Launcher - Steam launch on launcher start re-implemented
Patch 1.1.1.0 22.08.2016 Localization, Launcher, Map - -
Patch 1.1.0.6 19.08.2016 localization, launcher - -
Patch 1.1.0.4 18.08.2016 localization, launcher - -
Patch 1.1.0.3 17.08.2016 localization, launcher - -
Patch 1.1.0.2 14.08.2016 small launcher fix - -
Patch 1.1.0.1 14.08.2016 patch for the initial activation - -
Release 14.08.2016 Enderal-Release (English Version) - -


Version 1.1.6.0

Enderal Patch 1.1.6.0 is downloadable!

Launcher version: A54

Patch size: 110 MB


Changelog 1.1.6.0:

General:

  • The hero-menu can now be bound to a custom key: Open "Mod-Configuration" and the "Enderal"-tab to do so. Note that this might not work with older savegames! However, even in these, the hero menu should still be open-able with the default key [H].


Quest:

  • "The Void" (MQ02): The player can no longer fast travel into Ark before arriving with Jespar.
  • "The Void" (MQ02): The starling lock puzzle now gives the player different amounts of time depending on the difficulty setting of the game. (At adept, it’s the same timespan as we previously had.)
  • "Angel" (MQ11a): The conversation with Calia after the Starling barrier vision should work more reliable.
  • "Angel" (MQ11a): Fixed the critical bug that caused savegames to corrupt when the player has magelight active while equipping the fire arrow in the Starling barrier riddle.


World:

  • Fixed bleeding healthpotion in Castle Dal'Galar.
  • Fixed various leaks in the heartlands and the tavern of Riverville.
  • Fixed various floating trees, rocks/cliffs in the heartlands.
  • Fixed various bleeds in the heartlands.
  • Fixed various activators of chairs and beds which caused NPCs getting stuck in tables or walls.
  • Fixed unnatural lightsources in the player houses will only be activated if the standard equipment is bought.
  • Placed tanning rack in the standard equipment of the house in the nobles quarter.
  • Fixed the position of a case in the player house at the marketplace.
  • Fixed falsely placed sunborns in the monastery in Thalgard.
  • Fixed a missing ceiling in the Star City.
  • Fixed two AutoLoadDoor.


Tech:

  • Fixed enchanting. Big thanks to Alex Ducey.
  • Fixed the magic effect concerning fire enchantments so that the Charges per Use are actually affected by the power of the fire enchantment.
  • Fortify One-Handed enchantments now also affect daggers.
  • The perk "Sinitrope: Quiet Casting" should now work properly.
  • The perk "Blade Dancer: Critical Hit" should now work properly.
  • The perk "Trickster: Fatal Shot" should now work properly.
  • The perk "Infiltrator: Swindler" now actually increases pickpocketing for 50% instead of 0.5%.
  • The perks "Vagrant: Wind Walker", "Vagrant: Unhindered" and "Vagrant: High Dexterity" should work properly with light armor.
  • The perk "Vagrant: Snakeblood" has corrected conditions.
  • Removed a false entry for the perk "Elementalist: Disintegrate".
  • Cleared out "non existing" perks.
  • After leaving the player house, the activation reach of the player is now properly reset to 180 instead of 150. Thanks to jcdenton99 for the hint!
  • A script bug that caused an "arraylength" error to frequently show up in the Papyrus logfile has been fixed. Thanks to jcdenton99 for the fix!
  • The self-damage for Eldritch concentration spells is now lowered rather than increased when skilling the "Concentration" perk.
  • Weapons now cannot be used in the skill menu anymore, preventing them from staying transparent.
  • Fixed various ArmorAddons and biped models.
  • Fixed a clipping issue with Calia's "casual" dress. Thanks to Ratrace!
  • Fixed keywords of food items, of ingredients, weapons.
  • Fixed bash data sets and block material on various shields.
  • Done various cleanup operations (this should reduce the spam in Papyrus.log): Removed useless/broken scripts, activators and packages. Cleared the canDisease flag on various traps. Fixed broken properties (cell, furniture and activator). Thanks to Arthmoor!
  • Script _00E_EisprankeSCN is now localizable and uses a messagebox instead of string. A messagebox will explain their use the first time you pick up an ice claw.


Balancing:

  • Bound Arrows are now properly balanced.
  • "Mana Potion (Exclusive)" now does cost more than "Mana Potion (Quality)".
  • All forms of the "Dagger of the Righteous Path" have been rebalanced to do less damage than their Aeterna counterparts.


NPCs:

  • Riq and Sebald can't attack each other.
  • Marius Vondervol will no longer act like a beggar.


Sound:

  • Fixed some sounds when the player is eating food.
  • Soundfix for nehrimese soldiers.



references:
1 Wikipedia: Patch - checked 23.08.2016