Difference between revisions of "Enderal:Patch"

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(Version 1.1.6.0)
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== Version 1.1.6.0 ==
+
== Version 1.1.6.5 ==
  
Enderal '''Patch 1.1.6.0''' is downloadable!
+
Enderal '''Patch 1.1.6.5''' is downloadable!
  
 
Launcher version: '''A54'''
 
Launcher version: '''A54'''
  
Patch size: '''110 MB'''
+
Patch size: '''185 MB'''
  
  
<big>'''Changelog 1.1.6.0:'''</big>
+
<big>'''Changelog'''</big>
  
 
'''General:'''
 
'''General:'''
*The hero-menu can now be bound to a custom key: Open "Mod-Configuration" and the "Enderal"-tab to do so. Note that this might not work with older savegames! However, even in these, the hero menu should still be open-able with the default key [H].
+
*Furniture purchased via the furniture board in the player homes can now be “returned”. The player will re-gain a portion of the gold spent.
 +
*Some textures have been optimized, hopefully saving a lot of VRAM.
  
  
 
'''Quest:'''
 
'''Quest:'''
*"The Void" (MQ02): The player can no longer fast travel into Ark before arriving with Jespar.
+
*"The Voice from the Water" (NQ15): Fixed a bug causing Jugar's dialogue to be interrupted if the player bumps into him.
*"The Void" (MQ02): The starling lock puzzle now gives the player different amounts of time depending on the difficulty setting of the game. (At adept, it’s the same timespan as we previously had.) 
+
*"Trails of the Past" (NQ19): This quest can now also be started by activating a note either in the Stranger Area of Ark or the Marketplace.
*"Angel" (MQ11a): The conversation with Calia after the Starling barrier vision should work more reliable.
+
*"The First Steps" (MQ03): Fixed a bug causing a blackscreen during the coversation with Konstantin and Jespar. Furthermore, the Jespar greeting after the quest is now unquittable.
*"Angel" (MQ11a): Fixed the critical bug that caused savegames to corrupt when the player has magelight active while equipping the fire arrow in the Starling barrier riddle.
+
*"The Word of the Dead" (MQ07a): The player's pathfinding failure no longer blocks a scene in the old era.
 
+
*"All the Dead Souls" (MQ11b): The dialogue with the innkeeper from which the player gets the package does no longer freeze. The dialogue now calls the package-giving function indirectly, through an OnUpdate event.
 
+
*"Forgotten Homeland, Part II" (MQ13b): Fixed a bug allowing the player to open the Atrium door.
'''World:'''
+
*"Forgotten Homeland, Part III" (MQ13c): Fixed a bug causing Jespar not following the player into the Botancium. Please give Feedback, we aren't sure if the fix actually works as intended.
*Fixed bleeding healthpotion in Castle Dal'Galar.
+
*"Every Day Like The Last, Part VI" (CQJ06): Fixed a bug causing two Jespars to appear.
*Fixed various leaks in the heartlands and the tavern of Riverville.
+
*Fixed various floating trees, rocks/cliffs in the heartlands.
+
*Fixed various bleeds in the heartlands.
+
*Fixed various activators of chairs and beds which caused NPCs getting stuck in tables or walls.
+
*Fixed unnatural lightsources in the player houses will only be activated if the standard equipment is bought.
+
*Placed tanning rack in the standard equipment of the house in the nobles quarter.
+
*Fixed the position of a case in the player house at the marketplace.  
+
*Fixed falsely placed sunborns in the monastery in Thalgard.
+
*Fixed a missing ceiling in the Star City.
+
*Fixed two AutoLoadDoor.
+
  
  
 
'''Tech:'''
 
'''Tech:'''
*Fixed enchanting. Big thanks to Alex Ducey.
+
*Fixed the Blocking Base Enchantment so that it can actually be used in Enchanting.
*Fixed the magic effect concerning fire enchantments so that the Charges per Use are actually affected by the power of the fire enchantment.
+
*Protection of Magic spells now have a casting art and light.
*Fortify One-Handed enchantments now also affect daggers.
+
*The perk "Vagrant: Lightweight" is now working properly.
*The perk "Sinitrope: Quiet Casting" should now work properly.
+
*The perk "Keeper: Iron Will" now actually gives 15% Magic resistance instead of lowering all incoming magic by 15%.
*The perk "Blade Dancer: Critical Hit" should now work properly.
+
*Fixed "Fists of the Well-traveled One" and the Ratcatchers-set.
*The perk "Trickster: Fatal Shot" should now work properly.
+
*Removed obsolete scripts from activators, unused AI packages, various quest. Removed various ununsed perks. Rebuilt some scripts.
*The perk "Infiltrator: Swindler" now actually increases pickpocketing for 50% instead of 0.5%.
+
*Applied more of Arthmoor's Fixes. Thanks!
*The perks "Vagrant: Wind Walker", "Vagrant: Unhindered" and "Vagrant: High Dexterity" should work properly with light armor.
+
*The perk "Vagrant: Snakeblood" has corrected conditions.
+
*Removed a false entry for the perk "Elementalist: Disintegrate".
+
*Cleared out "non existing" perks.
+
*After leaving the player house, the activation reach of the player is now properly reset to 180 instead of 150. Thanks to jcdenton99 for the hint!
+
*A script bug that caused an "arraylength" error to frequently show up in the Papyrus logfile has been fixed. Thanks to jcdenton99 for the fix!
+
*The self-damage for Eldritch concentration spells is now lowered rather than increased when skilling the "Concentration" perk.
+
*Weapons now cannot be used in the skill menu anymore, preventing them from staying transparent.
+
*Fixed various ArmorAddons and biped models.
+
*Fixed a clipping issue with Calia's "casual" dress. Thanks to Ratrace!
+
*Fixed keywords of food items, of ingredients, weapons.
+
*Fixed bash data sets and block material on various shields.
+
*Done various cleanup operations (this should reduce the spam in Papyrus.log): Removed useless/broken scripts, activators and packages. Cleared the canDisease flag on various traps. Fixed broken properties (cell, furniture and activator). Thanks to Arthmoor!
+
*Script _00E_EisprankeSCN is now localizable and uses a messagebox instead of string. A messagebox will explain their use the first time you pick up an ice claw.
+
 
+
 
+
'''Balancing:'''
+
*Bound Arrows are now properly balanced.
+
*"Mana Potion (Exclusive)" now does cost more than "Mana Potion (Quality)".
+
*All forms of the "Dagger of the Righteous Path" have been rebalanced to do less damage than their Aeterna counterparts.
+
  
  
'''NPCs:'''
+
'''Localization:'''
*Riq and Sebald can't attack each other.
+
*Renamed "Vagrant: Unhindered" to "Vagrant: Lightweight".
*Marius Vondervol will no longer act like a beggar.
+
  
  
 
'''Sound:'''
 
'''Sound:'''
*Fixed some sounds when the player is eating food.
+
*Calia now doesn’t say her line “As you wish” in MQ07b (Deus Ex Machina) twice.
*Soundfix for nehrimese soldiers.
+
  
  

Revision as of 01:24, 24 December 2016

A patch is a piece of software designed to update a computer program or its supporting data, to fix or improve it.1

Patches for Enderal will be only available through the official Enderal Launcher. We recommned to not install patches from other sources, they could mess up Enderal. If there are problems during the patch, we recommend to visit the wiki page for Launcher Debugging. If that does not help we recommend to visit our support forum or Bugtracker to inform us about your problem.

There can be the following changes:

  • General - change/improvement to fundamental game content
  • Launcher - launcher changes/improvements
  • World - world/object/texture changes
  • Quest - quest changes and fixes
  • NPCs - voice or subtitle changes
  • Balancing - changes to game mechanics, weapons, armor, item
  • Art - model changes
  • Tech - general script changes/improvements
  • Localization - fixing missing or wrong translations and/or general English text

This table lists all patches in a summary. For further information click on the particular patch.

Patch Date Summary Innovations Additional information
Patch 1.1.6.5 24.12.2016 General, Quest, Tech, Localization, Sound - -
Patch 1.1.6.0 15.12.2016 General, Quest, World, Tech, Balancing, NPCs, Sound - -
Patch 1.1.5.7 06.12.2016 Tech (only housing system) - -
Patch 1.1.5.6 05.12.2016 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.1.5.3 21.11.2016 General - Hotfix for 1.1.5.1
Patch 1.1.5.1 20.11.2016 Quest, World, Tech, UI, Sound, Balancing, NPCs New housing system -
Patch 1.1.3.5 16.09.2016 Quest, World, Localization, Tech, Sound - -
Patch 1.1.3.3 06.09.2016 Launcher, Sound, UI added 24 localized bard songs -
Patch 1.1.2.9 27.08.2016 Launcher - -
Patch 1.1.2.6 26.08.2016 LOD fix, Quests, World - -
Patch 1.1.2.4 25.08.2016 Quests, Tech, Balancing, Localization - Thanks to Nescio
Patch 1.1.1.1 23.08.2016 Launcher - Steam launch on launcher start re-implemented
Patch 1.1.1.0 22.08.2016 Localization, Launcher, Map - -
Patch 1.1.0.6 19.08.2016 localization, launcher - -
Patch 1.1.0.4 18.08.2016 localization, launcher - -
Patch 1.1.0.3 17.08.2016 localization, launcher - -
Patch 1.1.0.2 14.08.2016 small launcher fix - -
Patch 1.1.0.1 14.08.2016 patch for the initial activation - -
Release 14.08.2016 Enderal-Release (English Version) - -


Version 1.1.6.5

Enderal Patch 1.1.6.5 is downloadable!

Launcher version: A54

Patch size: 185 MB


Changelog

General:

  • Furniture purchased via the furniture board in the player homes can now be “returned”. The player will re-gain a portion of the gold spent.
  • Some textures have been optimized, hopefully saving a lot of VRAM.


Quest:

  • "The Voice from the Water" (NQ15): Fixed a bug causing Jugar's dialogue to be interrupted if the player bumps into him.
  • "Trails of the Past" (NQ19): This quest can now also be started by activating a note either in the Stranger Area of Ark or the Marketplace.
  • "The First Steps" (MQ03): Fixed a bug causing a blackscreen during the coversation with Konstantin and Jespar. Furthermore, the Jespar greeting after the quest is now unquittable.
  • "The Word of the Dead" (MQ07a): The player's pathfinding failure no longer blocks a scene in the old era.
  • "All the Dead Souls" (MQ11b): The dialogue with the innkeeper from which the player gets the package does no longer freeze. The dialogue now calls the package-giving function indirectly, through an OnUpdate event.
  • "Forgotten Homeland, Part II" (MQ13b): Fixed a bug allowing the player to open the Atrium door.
  • "Forgotten Homeland, Part III" (MQ13c): Fixed a bug causing Jespar not following the player into the Botancium. Please give Feedback, we aren't sure if the fix actually works as intended.
  • "Every Day Like The Last, Part VI" (CQJ06): Fixed a bug causing two Jespars to appear.


Tech:

  • Fixed the Blocking Base Enchantment so that it can actually be used in Enchanting.
  • Protection of Magic spells now have a casting art and light.
  • The perk "Vagrant: Lightweight" is now working properly.
  • The perk "Keeper: Iron Will" now actually gives 15% Magic resistance instead of lowering all incoming magic by 15%.
  • Fixed "Fists of the Well-traveled One" and the Ratcatchers-set.
  • Removed obsolete scripts from activators, unused AI packages, various quest. Removed various ununsed perks. Rebuilt some scripts.
  • Applied more of Arthmoor's Fixes. Thanks!


Localization:

  • Renamed "Vagrant: Unhindered" to "Vagrant: Lightweight".


Sound:

  • Calia now doesn’t say her line “As you wish” in MQ07b (Deus Ex Machina) twice.



references:
1 Wikipedia: Patch - checked 23.08.2016