Enderal:Scorpion and Lion

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Scorpion and Lion
(NQ_G_07Dijaam
NQ_G_07Mael
)
Location(s): The False Dog, Ark, Crypt, Barrack Quarter, Ark, Prison, Perpetuum Theater
Prerequisite Quest: The Last Stone
Rewards: One of the following:
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Incomplete

This article or section is incomplete.

Objectives

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Journal Entries

Initial

Walkthrough: Siding with Dijaam

This quest will begin automatically after you read the Message of the Sickle on the Petrified hideout. Return to Dijaam on The False Dog, and report your findings. She quickly comes up with a plan, and tells you to meet her in front of the Golden Sickle's Trading Post. As you arrive there, however, there's no sign of Dijaam or Maél. Enter the trading post, and you'll soon know why.

Dijaam is already inside the trading post, with two of her men. She has taken the workers hostage, and refuses to let any of them go until the Green Scarabeau is in her possession and Maél Dal'Loran is begging at her knees. You can try to defuse the situation, but Mazeto gets fed up and tries to leave. As he does so, one of Dijaam's men does good on her words, and decapitates him in front of everyone. That lights the power keg, and a generalized fight begins, as the workers attack you and Dijaam.

After the fight, only you and Dijaam will be left alive. She is visible concerned about the bloodbath, as that was not her plan. She suggests that both of you find a way out that isn't through the front door. No one knows that you were involved, so you'll be able to escape with your name unscathed that way. Search around and you'll find a stairway leading under the floor, and a trapdoor that leads to Ark, Crypt: your escape route. The crypt is crawling with Lost Ones and has many winding paths, but you'll be able to find a door to the Barrack Quarter by following the quest marker.

After leaving, however, your way will be blocked by guards on all sides. After discussing your options, Dijaam decides to turn herself in in order to let you escape, with the condition that you should help her break out of prison before she's executed. She tells you to go back to the crypt and lay low until all the guards dissipate, then find another way out. Make your way through the lost ones and you'll find another exit, to the Undercity's Corpse Pit.

Enter Ark's Prison through the Barracks Quarter, and you'll be confronted by a guard. You can pass an 40 Rhetoric check or bribe him for 300 Pennies to get through to Dijaam's cell. If you pass through the rhetoric check, you can find the key to her cell in a cupboard next to the door. If you bribe the guard, he will automatically unlock the door for you. Get through the door, and you'll find Dijaam, shackled to a wall and covered in blood.

Talking to her, you'll find out that Maél was kidnapped during the incident in the trading post, and the guards believe that Dijaam is responsible. Before you can continue your conversation to figure out what's going on, a magical explosion occurs and materializes a small bag onto the floor. Open the bag, and you'll find the Key for Dijaam's Onêlys' Handcuffs and a Letter from the Mysterious Pouch. The letter seems to indicate that neither Dijaam nor Maél were behind the strange occurrences surrounding the Green Scarabeaus. The mastermind invites you to the Perpetuum Theater to witness the final stage of the show.

You can find the lever mentioned in the letter on the bottom floor right next to the hallway that leads upstairs. Despite Dijaam telling you to not be noticed, there are no guards on the area, so you don't have to worry about sneaking. As soon as you pull down the lever, you'll hear two men talking on the floor above. Oolan, one of the elders of the Blue Islands Coalition, is explaining to a protector of the Golden Sick that Dijaam may be tried by Endralean laws, as her actions do not represent the Coalition, and that the Kiléans are ready to pay an extra ten thousand Pennies should the idol be recovered. It seems that the Dijaam has been left behind by her comrades.

Continue forward and you'll find an opening in a wall that leads to a trapdoor to the Sewer. Make your way through the beasts below and you'll end on the House of Actors, then on the Prop Room, and finally, on the Perpetuum Theater's Stage. As you enter the stage of the final act, you'll find Máel, shackled in front of his beloved Green Scarabeaus. As Dijaam starts walking towards him, a powerful explosion knocks her unconscious, and the writer and director of this foul play finally comes into light: Mendelus Pennypouches.

Mendelus reveals that he was the one behind it all: The caravan ambush, the stolen idol, Maél's kidnapping, and Dijaam's imprisonment. According to him, all merchant guilds are nothing but selfish and greedy organizations, who don't care about who they have to step on to get some money. Mendelus intends to “expose” the Golden Sickle and the Blue Islands Coalition for what they really are by painting the stage with the blood of the three actors. You can try to convince him with a rhetoric check, but it is clear from his eyes that the Red Madness has already taken complete control of him. He orders his two hired Petrified, Alyx and Devra, to attack you. After they fall in battle, Mendelus attacks you personally, only to suffer the same fate.

Search Devra's body and you'll find the Remedy for the Ascetic's Woe Potion. Give it to Dijaam and she'll wake up, still a bit dazed. Now, you'll have a choice: You can either take the idol before the guards arrive, or stay and tell the truth about Mendelus and his wicked plot.

Taking the Idol

If you choose to take the idol, Dijaam will travel with you to a hideout near the shoreline. After a brief talk, you can decide what to do with the idol, and, if you have more than 25 Sympathy with her and have flirted at least once, you'll have an intimate moment. If you didn't choose to split the profits, or if you select any option that lets Dijaam leave, she will flee with the idol, leaving only a mere Coin Pouch (worth 37 Pennies), a letter of apology, and her sword.

If you chose to split the profits and you then choose to not let Dijaam get away, however, she will turn hostile and attack you. There is no way to avoid this conflict, even if you have high sympathy with her. After she falls to battle, take the Green Scarabeaus. You can go to any of the fencers throughout Ark to try to sell the idol, although the Undercity is the place with the most fencers (one in particular is always at The False Dog). Despite the artifact's value, the inability to sell it through normal channels means that the fencer can only offer 400 Pennies for it. Accept the offer and you'll receive the Bank Vault Key "1212", and this quest will end.

After an in-game day, you'll find a bag at the Vault 1212 on the Bank with 650 Pennies, Vagrant's Ode, and a a letter.

Telling the Truth

If you choose to stay and tell the guard what happened, Dijaam will attack you, and you'll be forced to kill her. There is no way to avoid this, even if you have a high sympathy with her. After she dies, Commander Leora Eren will show up, and it is implied that you've told her the truth about everything that happened. The commander thanks you for your honesty, and gives you the Bank Vault Key "1112", saying that “by tomorrow, you will find compensation at the bank, I will see to it“.

After an in-game day, you'll find a bag on the Vault 1112 of the Bank, containing 600 Pennies.

Walkthrough: Siding with Maél