Difference between revisions of "Enderal:The Void"
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===Open all 5 starling locks before the pivots break=== | ===Open all 5 starling locks before the pivots break=== | ||
All you have to do here is interact with all five Starling Locks before time runs out, and the door will open. | All you have to do here is interact with all five Starling Locks before time runs out, and the door will open. | ||
− | + | When dealing with locks, it is advisable to do the following: | |
− | * | + | * Be sure that you are in running mode |
− | * | + | * Take off your weapon and armor |
− | * | + | * Check your Games Settings: Vibrations: off, Mouse Sensitivity decreased (Easier to aim at the locks). |
− | You may start with the upper locks (the one situated farthest between two walls), then those two upper and by walking backwards you will be faced with the last two (those side by side on the lowers level). | + | You may want to start with the upper locks (the one situated farthest between two walls), then those two upper and by walking backwards you will be faced with the last two (those side by side on the lowers level). |
===Examine Yero's basement=== | ===Examine Yero's basement=== |
Revision as of 21:21, 31 August 2016
Contents
- 1 Objectives
- 2 Journal Entries
- 3 Walkthrough
- 3.1 Speak with Jespar
- 3.2 Find the strongbox which Yero threw into the sea near his house.
- 3.3 Talk with Yero's childhood friend Alfrid
- 3.4 Tell Jespar about Yero's "life letters"
- 3.5 Tell Jespar about Alfrid's stories
- 3.6 Open all 5 starling locks before the pivots break
- 3.7 Examine Yero's basement
- 3.8 Meet Jespar in Riverville to set out for Ark
- 3.9 Accompany Jespar to Ark
- 4 Bugs
The Void | |
Quest Giver: | Jespar Dal'Varek |
Location(s): | Riverville, Yero's House, Yero's Cellar, Penny Road, Ark |
Prerequisite Quest: | A New Beginning |
Next Quest: | The First Steps |
Rewards: | Apprentice Books |
Difficulty: | Easy |
Objectives
- Speak with Jespar
- Find the strongbox which Yero threw into the sea near his house ()
- Talk with Yero's childhood friend Alfrid ()
- Tell Jespar about Yero's "life letters" ()
- Tell Jespar about Alfrid's stories ()
- Open all 5 starling locks before the pivots break ()
- Examine Yero's basement ()
- Meet Jespar in Riverville to set out for Ark ()
- Accompany Jespar to Ark ()
- Talk to Jespar at the Viewpoint
Journal Entries
- Initial
- After I encountered the two apothecarii last night I saw some sort of vision. The moment this "premonition" was over I heard the two apothecarii speaking about the exact same things I heard in the vision. Then bandits attacked the dam and killed them. I owe my life to a mercenary called Jespar Dal'Varek. He informed me that this damned fever is caused by my sudden talent in magic and offered to help me by introducing me to his employers who can heal it. In turn I have to help him in bringing light to a magister's rampage.
Walkthrough
This quest will begin automatically as the player wakes up from the attack in A New Beginning.
Speak with Jespar
Simply talk with Jespar about what happened and he'll tell you he will help you with your Arcane Fever if you help him first. He tells you his employer wants to investigate the reasons behind Yero's infection with the Red Madness.
Find the strongbox which Yero threw into the sea near his house.
Simply follow the quest marker and you'll find a strongbox at the bottom of the sea floor, containing Yero's Diary.
Talk with Yero's childhood friend Alfrid
Simply follow the quest marker and you'll find Alfrid, which is, unsurprisingly, in front of Alfrid's House. Talk with Alfrid, sit down at the nearest bench when asked to, then hear his story.
Tell Jespar about Yero's "life letters"
Tell Jespar about Alfrid's stories
Follow the quest marker towards Yero's House, then enter Yero's Cellar. Be careful when walking about this area, as there are many traps scattered around. You'll find Jespar sitting on a table near a cave entrance. You might want to take the Memory Book laying on top of the table before talking to him.
After telling Jespar about your findings, he will tell you that he made a discovery of his own, and that you should follow him. You'll arrive in a relatively large room and Jespar will tell you that he needs your help to break into the Star People's lock in there.
Open all 5 starling locks before the pivots break
All you have to do here is interact with all five Starling Locks before time runs out, and the door will open. When dealing with locks, it is advisable to do the following:
- Be sure that you are in running mode
- Take off your weapon and armor
- Check your Games Settings: Vibrations: off, Mouse Sensitivity decreased (Easier to aim at the locks).
You may want to start with the upper locks (the one situated farthest between two walls), then those two upper and by walking backwards you will be faced with the last two (those side by side on the lowers level).
Examine Yero's basement
Be prepared, because you'll have to face a Fire Elemental. After defeating the elemental, pick up Yero's Memorial Book from the ground near the steps, and Jespar will tell you all work is done, and you should meet back in Riverville for his part of the agreement.
Meet Jespar in Riverville to set out for Ark
You can either walk back or use the teleport scroll Jespar gave you, he will be waiting for you at The Drunken Bee. He will ask you what is your preferred combat style, which changes the books that will be given to you. After that, your journey to Ark begins.
Accompany Jespar to Ark
Jespar will start following you, and the time will automatically be set to nightfall. Leave Riverville and follow the Penny Road to the East. If you stray too far from the road Jespar will stop following you until you return near his position, which can be found by a quest marker. When you pass through Scout Tower, right after the Tavern at the Penny Road, Jespar will stop, and a new objective, Talk to Jespar at the Viewpoint will appear. Be sure to get the Knowledge point from this dialogue.
Continue forward through the Miner's Cabin and you'll find Bunvar, whom you can talk with to initiate the Feud Between Brothers quest. Keep following the road and you should quickly reach Ark. If you ever get lost, look for the nearest signpost and follow the direction pointing towards Ark.
Bugs
- If experimental multi-threading is enabled, sitting at the bench may fail, resulting in the game stuck with your character standing in front of the bench indefinitely.