Nehrim:Erothin: Difference between revisions

From SureAI Wiki
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 21: Line 21:


==Districts/Places==
==Districts/Places==
*'''[[Nehrim:Erothin Farmer Village]]''' - a village with a lot of farmers which offers some basic services. The peasants are roughly treated by their civilized superiors.
*'''[[Nehrim:Erothin Farmer Village|Erothin Farmer Village]]''' - a village with a lot of farmers which offers some basic services. The peasants are roughly treated by their civilized superiors.
*'''[[Nehrim:Erothin, Fortress Plaza]]'''
*'''[[Nehrim:Erothin, Fortress Plaza|Erothin, Fortress Plaza]]'''
*'''[[Nehrim:Erothin, Barracks]]'''
*'''[[Nehrim:Erothin, Barracks|Erothin, Barracks]]'''
*'''[[Nehrim:Foreign Quarter]] and [[Nehrim:Upper Quarter]] - '''commercial parts of the city.
*'''[[Nehrim:Foreign Quarter|Foreign Quarter]] and [[Nehrim:Upper Quarter|Upper Quarter]] - '''commercial parts of the city.
*[[Nehrim:Backyard|'''Backyard ''']] - a small place surrounded by a wall with an entrance to the Sewers and a quest with the bathhouse.
*[[Nehrim:Backyard|'''Backyard ''']] - a small place surrounded by a wall with an entrance to the Sewers and a quest with the bathhouse.
*[[Nehrim:Rigthteousness Plaza, Court|'''Rigthteousness Plaza, Court ''']] - a residential area for highly cultured people. Here we can find the historian Gervasius' Estate, Art Gallery, the bookstore and Judge's House.
*[[Nehrim:Rigthteousness Plaza, Court|'''Rigthteousness Plaza, Court ''']] - a residential area for highly cultured people. Here we can find the historian Gervasius' Estate, Art Gallery, the bookstore and Judge's House.
*[[Nehrim:Market Plaza|'''Market Plaza ''']] - a place where merchants' stalls are piled up with various goods.
*[[Nehrim:Market Plaza|'''Market Plaza ''']] - a place where merchants' stalls are piled up with various goods.
*'''[[Nehrim:Waterfront]] '''- a seaside area where ships are anchored and ready to set sail.
*'''[[Nehrim:Waterfront|Waterfront]] '''- a seaside area where ships are anchored and ready to set sail.
*[[Nehrim:Harbor|'''Harbor ''']] - a small area with some basic buildings and a small cemetery and entrance to the Crypt.
*[[Nehrim:Harbor|'''Harbor ''']] - a small area with some basic buildings and a small cemetery and entrance to the Crypt.
*[[Nehrim:Old Port of Erothin|'''Old Port of Erothin''']] - situated in the outskirts of Erothin. The Port is inhabited by the lowest class of the society such as beggars and other suspicious personalities.
*[[Nehrim:Old Port of Erothin|'''Old Port of Erothin''']] - situated in the outskirts of Erothin. The Port is inhabited by the lowest class of the society such as beggars and other suspicious personalities.
Line 55: Line 55:
*[[Nehrim:Traveller's Tavern]]
*[[Nehrim:Traveller's Tavern]]
'''Bank'''
'''Bank'''
*[[Nehrim:Banks|Money and Greed Bank]]
*[[Nehrim:Money And Greed Bank|Money and Greed Bank]]
'''Bath'''
'''Bath'''
*[[Nehrim:Baderin Regina|Bath House]]
*[[Nehrim:Baderin Regina|Bath House]]
Line 79: Line 79:
*[[Nehrim:Erothin, Sewers, Southern Out Flow|Erothin Sewers]] - exlorable canals with a lot of creatures. The canals are also a perfect hideout for the outcasts of the society ([[Nehrim:Thieves Den|Thieves den]]).
*[[Nehrim:Erothin, Sewers, Southern Out Flow|Erothin Sewers]] - exlorable canals with a lot of creatures. The canals are also a perfect hideout for the outcasts of the society ([[Nehrim:Thieves Den|Thieves den]]).
*[[Nehrim:Mage's Cave]] - a magic sanctuary in Eorthin.
*[[Nehrim:Mage's Cave]] - a magic sanctuary in Eorthin.
*[[Nehrim:Jail of Erothin]] - accessible during [[Nehrim:The Escape]] MQ.
*[[Nehrim:Jail of Erothin]] - accessible during [[Nehrim:The Escape|The Escape]] MQ.
*[[Nehrim:Erothin, Sewers]] - accessible during [[Nehrim:The Escape]] MQ.
*[[Nehrim:Erothin, Sewers]] - accessible during [[Nehrim:The Escape|The Escape]] MQ.


==Occupants==
==Occupants==

Latest revision as of 23:32, 18 November 2025

Back to Places

Maps

General Information

Governors

Erodan

Barateon

Narathzul Arantheal

Dorian Van Boddenbruuk

History

Culture

Districts/Places

  • Erothin Farmer Village - a village with a lot of farmers which offers some basic services. The peasants are roughly treated by their civilized superiors.
  • Erothin, Fortress Plaza
  • Erothin, Barracks
  • Foreign Quarter and Upper Quarter - commercial parts of the city.
  • Backyard - a small place surrounded by a wall with an entrance to the Sewers and a quest with the bathhouse.
  • Rigthteousness Plaza, Court - a residential area for highly cultured people. Here we can find the historian Gervasius' Estate, Art Gallery, the bookstore and Judge's House.
  • Market Plaza - a place where merchants' stalls are piled up with various goods.
  • Waterfront - a seaside area where ships are anchored and ready to set sail.
  • Harbor - a small area with some basic buildings and a small cemetery and entrance to the Crypt.
  • Old Port of Erothin - situated in the outskirts of Erothin. The Port is inhabited by the lowest class of the society such as beggars and other suspicious personalities.

Services

Stores Tavern

Bank

Bath

Secure Chest

Secure chest is located in Nehrim:Market Plaza. There are more two chest, one is in House for sale and another in Palace, Throne hall. The first you get when buying a house and the one in palace after you gain permanent access to the Nehrim:Erothin, Fortress Plaza after the events in main quest Nehrim:The Chancellor's Fate.

General merchants

Nehrim:Spell Merchants

Trainers Houses

Other services

Other places

Occupants

People

Merchants and Trainers

VIP's

Common Citizens

Guards

Nehrim:Schandmaul members

Nehrim:Harbor Nehrim:Waterfront Thieves den
Nehrim:Erothin, Barracks Nehrim:Erothin, Fortress Plaza Old Port of Erothin

Creatures

Domestic

Hostile

Quests

Erothin-related Main Quests

Erothin-related Side Quests

Map

File:Erothin Map.jpg


Other notes

  • Magic Prohibition - in Middlerealm you are not allowed to use magic in cities (Chancellor's Anti Mage Law). However, acting against the law (at least once) will earn you a 'Magic Prohibition' achievement.
File:Magicprohibitionnotice.jpg
Magic Prohibition
  • Opening Hours - Erothin is open from 08.00 AM to 08.00 PM, as it says on the time-table signs outside Erothin (signs with horses on them telling when the gates are opened/closed). Gate guards usually manage the opening/closing
  • In some cases the gates to Erothin were closed. In patch 1.1.1.0 the gates of Erothin can now be opened manually by daylight (by spacebar activation), in case a (still unexplainable) bug prevents them from opening automatically.