Enderal:The Word of the Dead
Note: This article is about the Main Quest. For the item, see Word of the Dead (Item)
The Word of the Dead (MQ07A) | |
Quest Giver: | Grandmaster Tealor Arantheal |
Location(s): | Ark Sun Temple (Emporium) Aged Man's Manor |
Prerequisite Quest: | Part of Something Momentous, Part III |
Next Quest: | Interlude |
Concurrent Quest: | Fragments of the Past |
Rewards: | 500 EP 500 Pennies Shard of the Sigil Stone |
Difficulty: | Medium |
Quick Walkthrough
- Go to the meeting at the Chronicum
- Meet Jespar at the Western Cliff's Myrad Tower
- Go to the Aged Man's manor
- Find the Word of the Dead
- Investigate the memory of the dead Pyrean
- Report back your findings
Detailed Walkthrough
You can begin this quest by talking with Grandmaster Tealor Arantheal during Fragments of the Past. It is one of two quests that must be completed to continue the Main Quest, the other being Deus Ex Machina.
Preparations
Go to the Archive room in the Sun Temple's Chronicum, and you'll find Archmagister Lexil Merrâyil, Grandmaster Tealor Arantheal and Jespar Dal'Varek, as well as the body of the dead Pyrean is also in the room in an ice block.
The archmagister will explain to you that to be able to enter the mind of the dead Pyrean, you will need to find an artifact called Word of the Dead, which is rumored to be in the hands of a collector called the Aged Man. The Grandmaster will warn you that no violent course of action should be taken against him, as even the Light-Born ordered The Order no not meddle in his affairs. The plan is to look for the artifact, teleport the dead Pyrean to the artifact, and then use it to enter the mind of the dead Pyrean, where you should look for the last words of the ritual.
Jespar Dal'Varek will accompany you, so he offers to meet at Western Cliff's Myrad tower. When you meet him, Jespar will point where the Aged Man's manor is on the map and will begin to follow you. When you arrive at the manor gates, Jespar will ask to wait for nightfall, as planned.
The Manor
Entering the Manor
After waiting for nightfall, return to the gates and use the Falcon's Head to ring the door bell. Eventually a servant will show up. Offer to sell the pendant Grandmaster Arantheal gave you and the servant will let you into the manor.
Inside the manor, the Aged Man's attendant will inform you that the Aged Man, Master Gajus, is planning to play music all night long and will see you at the next dawn. While the attendant escorts you to you rooms, he advises that you should listen to the music carefully as it will be the best you can hear in all Vyn.
Investigating the Manor
When you arrive on the room where you'll spend the night, the attendant will leave. You'll be able to chat with Jespar for a bit, but as soon as the music begins, you should start looking for the artifact.
In the left wing, where the Aged Man's study is, you'll find a letter signed by Master Gajus himself on the desk. There are four strangely named books, three on the fireplace side and one at the left of the door on a wall shelf. Notice how those books' names appear on the letter you just found. You should interact with them in the order they appear on the letter: PRIDE WAS MY FALL. Then, pulls the chain in front of the fireplace to activate the mechanism.
Suddenly, the floor gives way and you'll fall down through a trap door. The moving floor will carry you to an underground sanctum.
In the Sanctum
In the sanctum, you'll see the Woman in the Water. Use the button on the platform at the middle of the sanctum and it will take you to a an altar, where the Word of the Dead is located.
Acquire the Book
Use yourConjure Pyrean spell while standing in front of the altar (the spell is added automatically to your spellbook), then interact with the Word of the Dead.
The Memories of the Dead
Enter a House
You'll find yourself on a farm, surrounded by an impenetrable fog. Knock on the cottage's door to begin a story section. You'll find out that the Pyreans are about to lose the war against High Ones, but they may still have a chance. Get a key from the wall table in the room where Kurmar prays and go to the bedroom where Liljana sleeps to open the locked chest in the middle of that room. In that chest you'll find the Scroll with Glyphs.
Just after that, however, your house will be attacked. You'll have to fight off three waves of enemies consisting of warriors, archers and mages. After that, you'll hear that the house has been breached. Rushing back to the house causes you to be shot by a Battlemage, which ignores your pleas of mercy and executes you.
Talk with the Aged Man
You'll wake up in the Manor's room, where the Servant is, but Jespar is nowhere to be seen. When you ask the Servant how you got here, he claims that he took you here after he found you at the altar and tells you that he knows that you are The Prophet and can see the Echo of the Future. He introduces himself as Aged Man.
He claims that he is observing the Cycle and accepts that you may have a chance against it. Then he interrupts the conversation and casts a spell. You'll wake up in the garden, but the Manor will have completely disappeared.
Find Jespar
You can find Jespar at the gates of the manor garden. While you quickly explain to Jespar what happened, he suddenly notices a safe box on the floor. It seems the Aged Man left behind the Word of the Dead for you. Jespar will give you a teleportation scroll and teleport back to Ark, asking you to do the same to meet with Grandmaster Arantheal.
Talk to Tealor
You can find the Grandmaster in the Emporium, where you'll explain to him what happened at the manor of the Aged Man. The Grandmaster claims that finally the enemy has a name: High Ones.
Talk to Archmagister
You can find the Archmagister and Constantine Firespark in the Chronicum. When you arrive, it seems the mages are already prepared to use the glyphs on the Sigil Stone. Constantine Firespark rushes to use the glyph and when he chants the words, the stone shatters. He asks that you touch the shards.
The hero touches one of the shards and gets a new spell protection called Sigil Stone Shard.
Notes
- Any items you loot on the mind of the dead Pyrean will stay with you after you leave it.
Quest Stages
- The following empty quest stages were omitted from the table: 20, 25, 27, 50, 90, 105, 115, 165, 172, 192, 197, 200, 210
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