Difference between revisions of "Nehrim:Erothin"
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Back to [[Nehrim:Places|Places ]] | Back to [[Nehrim:Places|Places ]] | ||
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==General Information== | ==General Information== | ||
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==Governors== | ==Governors== | ||
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[[Nehrim:God Erodan|Erodan]] | [[Nehrim:God Erodan|Erodan]] | ||
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[[Nehrim:Barateon]] | [[Nehrim:Barateon]] | ||
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[[Nehrim:Narathzul Arantheal]] | [[Nehrim:Narathzul Arantheal]] | ||
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[[Nehrim:Dorian Van Boddenbruuk]] | [[Nehrim:Dorian Van Boddenbruuk]] | ||
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==History== | ==History== | ||
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*[[Nehrim:Schandmaul|Thomas]] | *[[Nehrim:Schandmaul|Thomas]] | ||
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{| border="0" cellpadding="1" cellspacing="1" style="width: 630px;" | {| border="0" cellpadding="1" cellspacing="1" style="width: 630px;" | ||
− | |'''[[Harbor]]''' | + | |'''[[Nehrim:Harbor]]''' |
− | |'''[[Waterfront]]''' | + | |'''[[Nehrim:Waterfront]]''' |
− | |'''[[Thieves Den|Thieves den]]''' | + | |'''[[Nehrim:Thieves Den|Thieves den]]''' |
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*[[Nehrim:Beggar]] | *[[Nehrim:Beggar]] | ||
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===Creatures=== | ===Creatures=== | ||
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==Quests== | ==Quests== | ||
<u>Erothin-related Main Quests</u> | <u>Erothin-related Main Quests</u> | ||
− | *[[The Candidate of the City Guard|The Candidate of the City Guard ]] | + | *[[Nehrim:The Candidate of the City Guard|The Candidate of the City Guard ]] |
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Latest revision as of 22:38, 18 June 2020
Back to Places
Contents
General Information
Governors
History
Culture
Districts/Places
- Nehrim:Erothin Farmer Village - a village with a lot of farmers which offers some basic services. The peasants are roughly treated by their civilized superiors.
- Nehrim:Erothin, Fortress Plaza
- Nehrim:Erothin, Barracks
- Nehrim:Foreign Quarter and Nehrim:Upper Quarter - commercial parts of the city.
- Backyard - a small place surrounded by a wall with an entrance to the Sewers and a quest with the bathhouse.
- Rigthteousness Plaza, Court - a residential area for highly cultured people. Here we can find the historian Gervasius' Estate, Art Gallery, the bookstore and Judge's House.
- Market Plaza - a place where merchants' stalls are piled up with various goods.
- Nehrim:Waterfront - a seaside area where ships are anchored and ready to set sail.
- Harbor - a small area with some basic buildings and a small cemetery and entrance to the Crypt.
- Old Port of Erothin - situated in the outskirts of Erothin. The Port is inhabited by the lowest class of the society such as beggars and other suspicious personalities.
Services
Stores | Tavern | |
Bank Bath |
Secure Chest
Secure chest is located in Nehrim:Market Plaza. There are more two chest, one is in House for sale and another in Palace, Throne hall. The first you get when buying a house and the one in palace after you gain permanent access to the Nehrim:Erothin, Fortress Plaza after the events in main quest Nehrim:The Chancellor's Fate.
General merchants | Trainers | Houses |
Other places
- Nehrim:Erothin, Courthouse
- Nehrim:Menagerie - a collection of animal statues.
- Nehrim:Poor People's Last Home - an explorable mass grave full of undead creatures.
- Nehrim:Erothin, Crypt - explorable crypt with a lot of ghosts and other creatures.
- Erothin Sewers - exlorable canals with a lot of creatures. The canals are also a perfect hideout for the outcasts of the society (Thieves den).
- Nehrim:Mage's Cave - a magic sanctuary in Eorthin.
- Nehrim:Jail of Erothin - accessible during Nehrim:The Escape MQ.
- Nehrim:Erothin, Sewers - accessible during Nehrim:The Escape MQ.
Occupants
People
Nehrim:Harbor | Nehrim:Waterfront | Thieves den |
Nehrim:Erothin, Barracks | Nehrim:Erothin, Fortress Plaza | Old Port of Erothin |
Creatures
Domestic |
Hostile |
Quests
Erothin-related Main Quests
Erothin-related Side Quests
- Predatory Bird
- The key to cleanliness
- House in Erothin
- Fine Spider Silk
- Nehrim:Artifacts from the Past
- Bank of Erothin
Map
Other notes
- Magic Prohibition - in Middlerealm you are not allowed to use magic in cities (Chancellor's Anti Mage Law). However, acting against the law (at least once) will earn you a 'Magic Prohibition' achievement.
- Opening Hours - Erothin is open from 08.00 AM to 08.00 PM, as it says on the time-table signs outside Erothin (signs with horses on them telling when the gates are opened/closed). Gate guards usually manage the opening/closing
- In some cases the gates to Erothin were closed. In patch 1.1.1.0 the gates of Erothin can now be opened manually by daylight (by spacebar activation), in case a (still unexplainable) bug prevents them from opening automatically.