Nehrim:Oblivion and Nehrim Main Differences: Difference between revisions

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*World exploration does have sense as you can collect [[Nehrim:Magic Symbols|Magic Symbols]] or various [[Nehrim:Armour Sets|Armour Sets]].
*World exploration does have sense as you can collect [[Nehrim:Magic Symbols|Magic Symbols]] or various [[Nehrim:Armour Sets|Armour Sets]].
*A''' Safe Storage Chest''' with infinite capacity is placed in every minor or major city.
*A''' Safe Storage Chest''' with infinite capacity is placed in every minor or major city.
*'''No level scaling'''. There are considerable differences in [[Nehrim:levelling]].
*'''No level scaling'''. There are considerable differences in [[Nehrim:levelling|leveling]].
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*The [[Main Quest]] is much more both dynamic and complicated than in Oblivion.
*The [[Nehrim:Main Quest|Main Quest]] is much more both dynamic and complicated than in Oblivion.
*There are really surprising moments!
*There are really surprising moments!
*Until almost the end of the game you are not sure who is your friend or foe. The main quest makes you suspicious of almost every main character who plays a significant role in the main quest.
*Until almost the end of the game you are not sure who is your friend or foe. The main quest makes you suspicious of almost every main character who plays a significant role in the main quest.
*The main quest is divided into separate acts.
*The main quest is divided into separate acts.
*Main quest completion takes about 50 hours.
*Main quest completion takes about 50 hours.
*Some [[Side Quests-|Side Quests]] are really difficult to find.
*Some [[Nehrim:Side Quests|Side Quests]] are really difficult to find.
*There are'' no quest markers to every ''quest<span style="display: none;"> </span><span id="cke_bm_90E" style="display: none;"> </span>! You will sometimes need to explore the land thoroughly to find something or someone.
*There are'' no quest markers to every ''quest<span style="display: none;"> </span><span id="cke_bm_90E" style="display: none;"> </span>! You will sometimes need to explore the land thoroughly to find something or someone.
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*There are plenty of significant differences in [[Skills]] and [[Attributes|Attributes. ]]
*There are plenty of significant differences in [[Nehim:Skills|Skills]] and [[Nehrim:Attributes|Attributes. ]]
*Be sure to check the governing attributes as they differ from those in Oblivion.
*Be sure to check the governing attributes as they differ from those in Oblivion.
*There is no Conjuration Magic Skill in Nehrim.
*There is no Conjuration Magic Skill in Nehrim.
*You can raise your Skills by learning from [[Trainers]] (you need money as well as Learning Points to do it) or by equipping certain enchanted [[Items]].
*You can raise your Skills by learning from [[Nehrim:Trainers|Trainers]] (you need money as well as Learning Points to do it) or by equipping certain enchanted [[Nehrim:Items|Items]].
*Luck Attribute and Encumbrance limit can be raised by special [[Unique plants]] that can be found scattered somewhere in the land of Nehrim.
*Luck Attribute and Encumbrance limit can be raised by special [[Nehrim:Unique plants|Unique plants]] that can be found scattered somewhere in the land of Nehrim.
*There are also [[Hunting Books|Hunting Skills]] in Nehrim.
*There are also [[Nehim:Hunting Books|Hunting Skills]] in Nehrim.
*Some Special Magic abilities can be acquired during some quests.
*Some Special Magic abilities can be acquired during some quests.
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*Nehrim has three playable new [[Races|races]], each of them has its own unique features as well as history.
*Nehrim has three playable new [[Nehrim:Races|races]], each of them has its own unique features as well as history.
*You choose the class not at the beginning of the game but during one of the main quests.
*You choose the class not at the beginning of the game but during one of the main quests.
*The [[Classes|classes]] (birthsigns) provide you with some Greater Power Spells and some spells called Stances. All of them are unique for each separate class.
*The [[Nehrim:Classes|classes]] (birthsigns) provide you with some Greater Power Spells and some spells called Stances. All of them are unique for each separate class.
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*You can earn plenty of [[Achievements|achievements]]. No bonuses for them, but earning them may be a challenge!
*You can earn plenty of [[Nehrim:Achievements|achievements]]. No bonuses for them, but earning them may be a challenge!
*[[Diseases]] can be cured by taking a bath, using an appropriate spell or drinking a special potion.
*[[Nehrim:Diseases|Diseases]] can be cured by taking a bath, using an appropriate spell or drinking a special potion.
*Those who enjoy crafting will probably find themselves occupied by [[crafting]] some elements quite frequently.
*Those who enjoy crafting will probably find themselves occupied by [[Nehrim:crafting|crafting]] some elements quite frequently.
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*You can focus on collecting a variety of [[Armour Sets|Armor Sets]]! Some are really difficult to find.
*You can focus on collecting a variety of [[Nehrim:Armour Sets|Armor Sets]]! Some are really difficult to find.
*You can enchant some of your items with [[Magic Items|Enchanting Stones]].
*You can enchant some of your items with [[Nehrim:Magic Items|Enchanting Stones]].
*To make life more difficult, teleportation requires [[Magic Items|Teleport Runes]] and some powerful Spells [[Magic Items|Arcane Stones]].
*To make life more difficult, teleportation requires [[Nehrim:Magic Items|Teleport Runes]] and some powerful Spells [[Nehrim:Magic Items|Arcane Stones]].
*There are also other new items, like [[Textbooks]], [[Hunting Books]], [[Keys|Bank Lockbox Keys]], [[Unique plants|Unique Plants]], [[Magic Symbols]].
*There are also other new items, like [[Nehrim:Textbooks]], [[Nherim:Hunting Books|Hunting Books]], [[Nehrim:Keys|Bank Lockbox Keys]], [[Nehrim:Unique plants|Unique Plants]], [[Nehrim:Magic Symbols|Magic Symbols]].
*Lore-lovers will find something for themselves also. Check the [[Items|Books]] section how rich the world and story of Nehrim is!
*Lore-lovers will find something for themselves also. Check the [[Items|Books]] section how rich the world and story of Nehrim is!
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*For quite a long time you will not be allowed to use magic in the Middlerealm Cities due to the Magic Prohibition law.
*For quite a long time you will not be allowed to use magic in the Middlerealm Cities due to the Magic Prohibition law.
*To cast some powerful spells you will need [[Magic Items|Arcane Stones]].
*To cast some powerful spells you will need [[Nehrim:Magic Items|Arcane Stones]].
*To cast Teleportation Spells you will need [[Magic Items|Teleport Runes]].
*To cast Teleportation Spells you will need [[Nehrim:Magic Items|Teleport Runes]].
*<s>No Conjuration spells.</s> (Conjuration was added with patch 1.5)
*<s>No Conjuration spells.</s> (Conjuration was added with patch 1.5)
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*Definitely more varied creatures than in Oblivion.
*Definitely more varied creatures than in Oblivion.
*There are plenty of only quest-related [[creatures]].
*There are plenty of only quest-related [[Nehrim:creatures|creatures]].
*No Daedric creatures, as they do not apply to Nehrim lore.
*No Daedric creatures, as they do not apply to Nehrim lore.
*A number of unique bosses that can be encountered in most explorable dungeons, mines, etc.
*A number of unique bosses that can be encountered in most explorable dungeons, mines, etc.
*Some animals drop elements that can be obtained only if you have appropriate [[Hunting Books|Hunting Skill]].
*Some animals drop elements that can be obtained only if you have appropriate [[Nehrim:Hunting Books|Hunting Skill]].
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*Unlike in Oblivion, [[people]] and main characters are full of emotions and act spontaneously, just like human being do.
*Unlike in Oblivion, [[Nehrim:people|people]] and main characters are full of emotions and act spontaneously, just like human being do.
*You will have definitely more companions to accompany you on your travels or help you with some missions than in Oblivion.
*You will have definitely more companions to accompany you on your travels or help you with some missions than in Oblivion.
*Maybe a secret admirer will accompany you... :)
*Maybe a secret admirer will accompany you... :)
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*The areas in Nehrim are far more varied than in Oblivion, Actually, in Nehrim you have three main realms: The Middlrealm (capital: [[Erothin]]), The Northrealm (capital:[[Cahbaet| Cahbaet]] ), The Southrealm (capital: [[Ostian]])
*The areas in Nehrim are far more varied than in Oblivion, Actually, in Nehrim you have three main realms: The Middlrealm (capital: [[Nehrim:Erothin|Erothin]]), The Northrealm (capital:[[Nehrim:Cahbaet| Cahbaet]] ), The Southrealm (capital: [[Nehrim:Ostian|Ostian]])
*Only a few main cities, but they are really huge and impressive.
*Only a few main cities, but they are really huge and impressive.
*You cannot have a house in every city.
*You cannot have a house in every city.
*Dangerous Dungeon are unique explorable places that are really challenging.
*Dangerous Dungeon are unique explorable places that are really challenging.
*A list of places can be found [[Places|here]]. Each place is unique.
*A list of places can be found [[Nehrim:Places|here]]. Each place is unique.
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*There are a variety of [[services]] offered in Nehrim ranging from simple skill upgrade (which requires money as well as learning points) to taking a bath or depositing some money in a bank account.
*There are a variety of [[Nehrim:services|services]] offered in Nehrim ranging from simple skill upgrade (which requires money as well as learning points) to taking a bath or depositing some money in a bank account.
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[[Category:Nehrim]]
[[Category:Nehrim]]

Latest revision as of 18:02, 19 November 2025


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Oblivion and Nehrim Main Differences

Nehrim is not simply a mod, it is a total conversion of Oblivion: a complete new game with a new map and lore totally unrelated to Oblivion.

General

  • NO fast travel. However, you can have a horse (or donkey!) to help you or you can use Teleport.
  • The game is set on a continent called Vyn.
  • World exploration does have sense as you can collect Magic Symbols or various Armour Sets.
  • A Safe Storage Chest with infinite capacity is placed in every minor or major city.
  • No level scaling. There are considerable differences in leveling.

Quests

  • The Main Quest is much more both dynamic and complicated than in Oblivion.
  • There are really surprising moments!
  • Until almost the end of the game you are not sure who is your friend or foe. The main quest makes you suspicious of almost every main character who plays a significant role in the main quest.
  • The main quest is divided into separate acts.
  • Main quest completion takes about 50 hours.
  • Some Side Quests are really difficult to find.
  • There are no quest markers to every quest ! You will sometimes need to explore the land thoroughly to find something or someone.

Character

Skills and Attributes
  • There are plenty of significant differences in Skills and Attributes.
  • Be sure to check the governing attributes as they differ from those in Oblivion.
  • There is no Conjuration Magic Skill in Nehrim.
  • You can raise your Skills by learning from Trainers (you need money as well as Learning Points to do it) or by equipping certain enchanted Items.
  • Luck Attribute and Encumbrance limit can be raised by special Unique plants that can be found scattered somewhere in the land of Nehrim.
  • There are also Hunting Skills in Nehrim.
  • Some Special Magic abilities can be acquired during some quests.
Classes and Races
  • Nehrim has three playable new races, each of them has its own unique features as well as history.
  • You choose the class not at the beginning of the game but during one of the main quests.
  • The classes (birthsigns) provide you with some Greater Power Spells and some spells called Stances. All of them are unique for each separate class.

Gameplay

General
  • You can earn plenty of achievements. No bonuses for them, but earning them may be a challenge!
  • Diseases can be cured by taking a bath, using an appropriate spell or drinking a special potion.
  • Those who enjoy crafting will probably find themselves occupied by crafting some elements quite frequently.
Items
Magic
  • For quite a long time you will not be allowed to use magic in the Middlerealm Cities due to the Magic Prohibition law.
  • To cast some powerful spells you will need Arcane Stones.
  • To cast Teleportation Spells you will need Teleport Runes.
  • No Conjuration spells. (Conjuration was added with patch 1.5)

World

Creatures

  • Definitely more varied creatures than in Oblivion.
  • There are plenty of only quest-related creatures.
  • No Daedric creatures, as they do not apply to Nehrim lore.
  • A number of unique bosses that can be encountered in most explorable dungeons, mines, etc.
  • Some animals drop elements that can be obtained only if you have appropriate Hunting Skill.

People

  • Unlike in Oblivion, people and main characters are full of emotions and act spontaneously, just like human being do.
  • You will have definitely more companions to accompany you on your travels or help you with some missions than in Oblivion.
  • Maybe a secret admirer will accompany you... :)

Places

  • The areas in Nehrim are far more varied than in Oblivion, Actually, in Nehrim you have three main realms: The Middlrealm (capital: Erothin), The Northrealm (capital: Cahbaet ), The Southrealm (capital: Ostian)
  • Only a few main cities, but they are really huge and impressive.
  • You cannot have a house in every city.
  • Dangerous Dungeon are unique explorable places that are really challenging.
  • A list of places can be found here. Each place is unique.

Services

  • There are a variety of services offered in Nehrim ranging from simple skill upgrade (which requires money as well as learning points) to taking a bath or depositing some money in a bank account.