Nehrim:Oblivion and Nehrim Main Differences: Difference between revisions
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*World exploration does have sense as you can collect [[Nehrim:Magic Symbols|Magic Symbols]] or various [[Nehrim:Armour Sets|Armour Sets]]. | *World exploration does have sense as you can collect [[Nehrim:Magic Symbols|Magic Symbols]] or various [[Nehrim:Armour Sets|Armour Sets]]. | ||
*A''' Safe Storage Chest''' with infinite capacity is placed in every minor or major city. | *A''' Safe Storage Chest''' with infinite capacity is placed in every minor or major city. | ||
*'''No level scaling'''. There are considerable differences in [[Nehrim:levelling]]. | *'''No level scaling'''. There are considerable differences in [[Nehrim:levelling|leveling]]. | ||
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*The [[Main Quest]] is much more both dynamic and complicated than in Oblivion. | *The [[Nehrim:Main Quest|Main Quest]] is much more both dynamic and complicated than in Oblivion. | ||
*There are really surprising moments! | *There are really surprising moments! | ||
*Until almost the end of the game you are not sure who is your friend or foe. The main quest makes you suspicious of almost every main character who plays a significant role in the main quest. | *Until almost the end of the game you are not sure who is your friend or foe. The main quest makes you suspicious of almost every main character who plays a significant role in the main quest. | ||
*The main quest is divided into separate acts. | *The main quest is divided into separate acts. | ||
*Main quest completion takes about 50 hours. | *Main quest completion takes about 50 hours. | ||
*Some [[Side Quests | *Some [[Nehrim:Side Quests|Side Quests]] are really difficult to find. | ||
*There are'' no quest markers to every ''quest<span style="display: none;"> </span><span id="cke_bm_90E" style="display: none;"> </span>! You will sometimes need to explore the land thoroughly to find something or someone. | *There are'' no quest markers to every ''quest<span style="display: none;"> </span><span id="cke_bm_90E" style="display: none;"> </span>! You will sometimes need to explore the land thoroughly to find something or someone. | ||
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*There are plenty of significant differences in [[Skills]] and [[Attributes|Attributes. ]] | *There are plenty of significant differences in [[Nehim:Skills|Skills]] and [[Nehrim:Attributes|Attributes. ]] | ||
*Be sure to check the governing attributes as they differ from those in Oblivion. | *Be sure to check the governing attributes as they differ from those in Oblivion. | ||
*There is no Conjuration Magic Skill in Nehrim. | *There is no Conjuration Magic Skill in Nehrim. | ||
*You can raise your Skills by learning from [[Trainers]] (you need money as well as Learning Points to do it) or by equipping certain enchanted [[Items]]. | *You can raise your Skills by learning from [[Nehrim:Trainers|Trainers]] (you need money as well as Learning Points to do it) or by equipping certain enchanted [[Nehrim:Items|Items]]. | ||
*Luck Attribute and Encumbrance limit can be raised by special [[Unique plants]] that can be found scattered somewhere in the land of Nehrim. | *Luck Attribute and Encumbrance limit can be raised by special [[Nehrim:Unique plants|Unique plants]] that can be found scattered somewhere in the land of Nehrim. | ||
*There are also [[Hunting Books|Hunting Skills]] in Nehrim. | *There are also [[Nehim:Hunting Books|Hunting Skills]] in Nehrim. | ||
*Some Special Magic abilities can be acquired during some quests. | *Some Special Magic abilities can be acquired during some quests. | ||
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*Nehrim has three playable new [[Races|races]], each of them has its own unique features as well as history. | *Nehrim has three playable new [[Nehrim:Races|races]], each of them has its own unique features as well as history. | ||
*You choose the class not at the beginning of the game but during one of the main quests. | *You choose the class not at the beginning of the game but during one of the main quests. | ||
*The [[Classes|classes]] (birthsigns) provide you with some Greater Power Spells and some spells called Stances. All of them are unique for each separate class. | *The [[Nehrim:Classes|classes]] (birthsigns) provide you with some Greater Power Spells and some spells called Stances. All of them are unique for each separate class. | ||
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*You can earn plenty of [[Achievements|achievements]]. No bonuses for them, but earning them may be a challenge! | *You can earn plenty of [[Nehrim:Achievements|achievements]]. No bonuses for them, but earning them may be a challenge! | ||
*[[Diseases]] can be cured by taking a bath, using an appropriate spell or drinking a special potion. | *[[Nehrim:Diseases|Diseases]] can be cured by taking a bath, using an appropriate spell or drinking a special potion. | ||
*Those who enjoy crafting will probably find themselves occupied by [[crafting]] some elements quite frequently. | *Those who enjoy crafting will probably find themselves occupied by [[Nehrim:crafting|crafting]] some elements quite frequently. | ||
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*You can focus on collecting a variety of [[Armour Sets|Armor Sets]]! Some are really difficult to find. | *You can focus on collecting a variety of [[Nehrim:Armour Sets|Armor Sets]]! Some are really difficult to find. | ||
*You can enchant some of your items with [[Magic Items|Enchanting Stones]]. | *You can enchant some of your items with [[Nehrim:Magic Items|Enchanting Stones]]. | ||
*To make life more difficult, teleportation requires [[Magic Items|Teleport Runes]] and some powerful Spells [[Magic Items|Arcane Stones]]. | *To make life more difficult, teleportation requires [[Nehrim:Magic Items|Teleport Runes]] and some powerful Spells [[Nehrim:Magic Items|Arcane Stones]]. | ||
*There are also other new items, like [[Textbooks]], [[Hunting Books]], [[Keys|Bank Lockbox Keys]], [[Unique plants|Unique Plants]], [[Magic Symbols]]. | *There are also other new items, like [[Nehrim:Textbooks]], [[Nherim:Hunting Books|Hunting Books]], [[Nehrim:Keys|Bank Lockbox Keys]], [[Nehrim:Unique plants|Unique Plants]], [[Nehrim:Magic Symbols|Magic Symbols]]. | ||
*Lore-lovers will find something for themselves also. Check the [[Items|Books]] section how rich the world and story of Nehrim is! | *Lore-lovers will find something for themselves also. Check the [[Items|Books]] section how rich the world and story of Nehrim is! | ||
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*For quite a long time you will not be allowed to use magic in the Middlerealm Cities due to the Magic Prohibition law. | *For quite a long time you will not be allowed to use magic in the Middlerealm Cities due to the Magic Prohibition law. | ||
*To cast some powerful spells you will need [[Magic Items|Arcane Stones]]. | *To cast some powerful spells you will need [[Nehrim:Magic Items|Arcane Stones]]. | ||
*To cast Teleportation Spells you will need [[Magic Items|Teleport Runes]]. | *To cast Teleportation Spells you will need [[Nehrim:Magic Items|Teleport Runes]]. | ||
*<s>No Conjuration spells.</s> (Conjuration was added with patch 1.5) | *<s>No Conjuration spells.</s> (Conjuration was added with patch 1.5) | ||
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*Definitely more varied creatures than in Oblivion. | *Definitely more varied creatures than in Oblivion. | ||
*There are plenty of only quest-related [[creatures]]. | *There are plenty of only quest-related [[Nehrim:creatures|creatures]]. | ||
*No Daedric creatures, as they do not apply to Nehrim lore. | *No Daedric creatures, as they do not apply to Nehrim lore. | ||
*A number of unique bosses that can be encountered in most explorable dungeons, mines, etc. | *A number of unique bosses that can be encountered in most explorable dungeons, mines, etc. | ||
*Some animals drop elements that can be obtained only if you have appropriate [[Hunting Books|Hunting Skill]]. | *Some animals drop elements that can be obtained only if you have appropriate [[Nehrim:Hunting Books|Hunting Skill]]. | ||
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*Unlike in Oblivion, [[people]] and main characters are full of emotions and act spontaneously, just like human being do. | *Unlike in Oblivion, [[Nehrim:people|people]] and main characters are full of emotions and act spontaneously, just like human being do. | ||
*You will have definitely more companions to accompany you on your travels or help you with some missions than in Oblivion. | *You will have definitely more companions to accompany you on your travels or help you with some missions than in Oblivion. | ||
*Maybe a secret admirer will accompany you... :) | *Maybe a secret admirer will accompany you... :) | ||
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*The areas in Nehrim are far more varied than in Oblivion, Actually, in Nehrim you have three main realms: The Middlrealm (capital: [[Erothin]]), The Northrealm (capital:[[Cahbaet| Cahbaet]] ), The Southrealm (capital: [[Ostian]]) | *The areas in Nehrim are far more varied than in Oblivion, Actually, in Nehrim you have three main realms: The Middlrealm (capital: [[Nehrim:Erothin|Erothin]]), The Northrealm (capital:[[Nehrim:Cahbaet| Cahbaet]] ), The Southrealm (capital: [[Nehrim:Ostian|Ostian]]) | ||
*Only a few main cities, but they are really huge and impressive. | *Only a few main cities, but they are really huge and impressive. | ||
*You cannot have a house in every city. | *You cannot have a house in every city. | ||
*Dangerous Dungeon are unique explorable places that are really challenging. | *Dangerous Dungeon are unique explorable places that are really challenging. | ||
*A list of places can be found [[Places|here]]. Each place is unique. | *A list of places can be found [[Nehrim:Places|here]]. Each place is unique. | ||
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*There are a variety of [[services]] offered in Nehrim ranging from simple skill upgrade (which requires money as well as learning points) to taking a bath or depositing some money in a bank account. | *There are a variety of [[Nehrim:services|services]] offered in Nehrim ranging from simple skill upgrade (which requires money as well as learning points) to taking a bath or depositing some money in a bank account. | ||
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[[Category:Nehrim]] | [[Category:Nehrim]] | ||
Latest revision as of 18:02, 19 November 2025
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Oblivion and Nehrim Main Differences
Nehrim is not simply a mod, it is a total conversion of Oblivion: a complete new game with a new map and lore totally unrelated to Oblivion.
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